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Apocalypse World / Improvements/Change Your Character To A New Type
« on: October 04, 2011, 01:04:40 PM »
I've seen a few posts about this before, but unfortunately they're all pretty muddled and never really concisely answer anything. I'm wondering how changing character type affects Improvements on your new sheet. So, I pose to you all the following scenario:
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Let's say that I'm playing an Angel, and I've marked the following Improvements on The Angel sheet.
X get +1sharp (max sharp +3)
_ get +1cool (max cool +2)
X get +1hard (max hard +2)
_ get +1hard (max hard +2)
_ get +1weird (max weird +2)
X get a new angel move
_ get a new angel move
_ get 2 gigs (detail) and moonlighting
X get a move from another playbook
X get a move from another playbook
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_ get +1 to any stat (max stat +3)
_ retire your character to safety
_ create a second character to play
_ change your character to a new type
_ choose 3 basic moves and advance them
_ advance the other 4 basic moves
Then for my sixth Improvement, let's say I mark "change your character to a new type" and I choose The Driver for my new playbook.
Can anyone show to me what the new Improvement box on The Driver sheet should have marked on it?
_ get +1cool (max cool +2)
_ get +1hard (max hard +2)
_ get +1hot (max hot +2)
_ get +1weird (max weird +2)
_ get a new driver move
_ get a new driver move
_ get 2 gigs (detail) and moonlighting
_ get a garage (workspace, detail) and crew
_ get a move from another playbook
_ get a move from another playbook
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_ get +1 to any stat (max stat +3)
_ retire your character to safety
_ create a second character to play
_ change your character to a new type
_ choose 3 basic moves and advance them
_ advance the other 4 basic moves
--------------------------------------------------------------------------------------------------------------------------------------
Let's say that I'm playing an Angel, and I've marked the following Improvements on The Angel sheet.
X get +1sharp (max sharp +3)
_ get +1cool (max cool +2)
X get +1hard (max hard +2)
_ get +1hard (max hard +2)
_ get +1weird (max weird +2)
X get a new angel move
_ get a new angel move
_ get 2 gigs (detail) and moonlighting
X get a move from another playbook
X get a move from another playbook
--------------------------------------
_ get +1 to any stat (max stat +3)
_ retire your character to safety
_ create a second character to play
_ change your character to a new type
_ choose 3 basic moves and advance them
_ advance the other 4 basic moves
Then for my sixth Improvement, let's say I mark "change your character to a new type" and I choose The Driver for my new playbook.
Can anyone show to me what the new Improvement box on The Driver sheet should have marked on it?
_ get +1cool (max cool +2)
_ get +1hard (max hard +2)
_ get +1hot (max hot +2)
_ get +1weird (max weird +2)
_ get a new driver move
_ get a new driver move
_ get 2 gigs (detail) and moonlighting
_ get a garage (workspace, detail) and crew
_ get a move from another playbook
_ get a move from another playbook
--------------------------------------
_ get +1 to any stat (max stat +3)
_ retire your character to safety
_ create a second character to play
_ change your character to a new type
_ choose 3 basic moves and advance them
_ advance the other 4 basic moves