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Topics - rqshades

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Apocalypse World / Improvements/Change Your Character To A New Type
« on: October 04, 2011, 01:04:40 PM »
I've seen a few posts about this before, but unfortunately they're all pretty muddled and never really concisely answer anything.  I'm wondering how changing character type affects Improvements on your new sheet.  So, I pose to you all the following scenario:

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Let's say that I'm playing an Angel, and I've marked the following Improvements on The Angel sheet.

X get +1sharp (max sharp +3)
_ get +1cool (max cool +2)
X get +1hard (max hard +2)
_ get +1hard (max hard +2)
_ get +1weird (max weird +2)
X get a new angel move
_ get a new angel move
_ get 2 gigs (detail) and moonlighting
X get a move from another playbook
X get a move from another playbook
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_ get +1 to any stat (max stat +3)
_ retire your character to safety
_ create a second character to play
_ change your character to a new type
_ choose 3 basic moves and advance them
_ advance the other 4 basic moves

Then for my sixth Improvement, let's say I mark "change your character to a new type" and I choose The Driver for my new playbook.

Can anyone show to me what the new Improvement box on The Driver sheet should have marked on it?

_ get +1cool (max cool +2)
_ get +1hard (max hard +2)
_ get +1hot (max hot +2)
_ get +1weird (max weird +2)
_ get a new driver move
_ get a new driver move
_ get 2 gigs (detail) and moonlighting
_ get a garage (workspace, detail) and crew
_ get a move from another playbook
_ get a move from another playbook
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_ get +1 to any stat (max stat +3)
_ retire your character to safety
_ create a second character to play
_ change your character to a new type
_ choose 3 basic moves and advance them
_ advance the other 4 basic moves

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Apocalypse World / Understanding Basic Moves
« on: September 06, 2011, 06:43:16 PM »
So far, our gaming group are loving the AW game system.  The flavorful and stylized text used in the rulebook really help add to the overall atmosphere of the game, and go a long way toward getting players to think like the characters themselves would think.

Unfortunately, that mostly clashes with the logical part of our brains that is actually trying to implement the rules.

So here are some questions that I would adore concise, flavorless answers to. :-p  (Below each question is what I have interpreted the answer to be based on my reading of the rulebook).  Some of the situations seem redundant, but I thought I should include them anyway due to my uncertainty of how the rules actually work.

1) I pull a gun on an NPC and start shooting.
I go aggro

2) An NPC and I both have guns pulled on each other and we start shooting at each other.
I sieze by force

3) An NPC and I are engaged in a fire fight, guns on both sides, and continue to fire at each other.
I sieze by force

4) An NPC pulls a gun on me and starts shooting, and I try to get out of the line of fire.
I act under fire

5) An NPC has been shooting at me, and continues to fire at me, and I'm trying to get out of the line of fire.
I act under fire

Now, as far as I understand, AW doesn't use opposed rolls - one player rolls and the success or failure of that roll determines just how the scene unfolds.  So does that mean the answer to all the above questions remains the same even if I'm acting against a PC?

Any help would be appreciated.  I just want to make sure that we're understanding the intent of the rules.  :-D

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Apocalypse World / Help, Interfere, and Hx
« on: August 30, 2011, 05:11:19 PM »
Hello all, I started playing AW about a month ago, and so far it's a blast!

Now, somewhere along the way, I got the idea that you marked Hx if someone helped or interfered with you.  The Hx box on each playbook even says "help or interfere; session end."

Am I imagining/misinterpreting this?

The thing that's got me questioning how it works is that I'm scouring the book and I can't find anywhere that it states how this mechanic works.  I mean, I found entries where it says that you roll Hx to help or interfere, and I would expect there to be a sentence following that which addressed marking Hx.  Alas, there is no such sentence there, nor anywhere else that I can seem to find.

Could anyone give me a page number?  Or was all of this in my head in the first place?

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