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Messages - Judd

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61
Apocalypse World / Re: Lights of Hoover 4: Short and Sweet
« on: March 03, 2011, 12:39:43 AM »
The Judd Way of dealing with NPC's and names and such is to write down names when we are playing along with some short details next to the name so I can remember who they are.

Sometimes I'll try to keep like names together, like, for example, keep names from people who tend towards the same Rim town.

I'd like to try having all of the info on index cards and keep them all in one of those nifty index card boxes but I haven't gotten that together for a game yet.

Perhaps next time.

62
Apocalypse World / Re: Maps
« on: March 03, 2011, 12:22:41 AM »
For the Hudson River Valley game, I took a map of New York state and wrote all over it with different color sharpies and gave it to the players once they killed this one Hardholder, saying that it was his map.

They found another map of the federal prisons in New York state, as there is a growing empire, born from prisoners and guards, who use the prisons as fortresses.

63
Apocalypse World / Re: Lights of Hoover 4: Short and Sweet
« on: March 02, 2011, 11:29:47 AM »
Thanks, Noofy, I'm flattered that you dig reading these.

It is funny that you mention serial TV because Pete and I were talking after last night's game about how much it reminds us of Firefly.  Inspired by this, we re-watched the two Mrs. Reynolds episodes last night.

I thought it might be time to look over the NPC list and just jot down notes on the named folk:

Shigusa: Doc's nurse, a quiet fella, Mox's husband.  I picture him as Saul Williams.

Mox: Doc's other nurse and also a dabbler in mechanical work.  Shigusa's wife.

The Dog: Cybelle's dog.  Harlan often talks about fattening it up in order to eat it later.

Fuse: biker gang leader, shot by Last and while he was convalescing in the Croaker, his ambitious second-in command, Mineral, shot him dead.

Last: gambler with a bad temper, kind of an asshole, really.

Mineral: Shot Fuse, Cybelle was wise to his ambitions due to her Brainer ways.  Harlan ran him over.

Esmerelda: New leader of Fuse's gang, was Fuse's Old Lady.  Feels she owes Doc for giving her a few more days with her man.  I picture her as Katey Seagal.

Bar: owns and runs Cocktail, killed the former owners because they were bastards who mistreated the working girls and boys.  Has a thing going with Doc.  She is a little gal, with some Asian and some Mexican blood.

Abondo: one of Cocktail's working boys, talked to Doc about learning medicine.

Ma: former psychic seer and wise woman of RV.  Died and is now hitch-hiking in Cybelle.

Pio: 17 years old, Mexican kid, sheriff of RV, in love with Cybelle

Phoenix: Engineer-in-Chief of Hoover.

Bisbee: an engineer the Croaker's crew have worked with.

Carson: a jackal (who?), is he one of the guys who tried to jack Harlan in Hoover?

Elko: a bone-setter, Doc left the two hurt shmucks with them, promising to teach him medicine.

Paz: dead guy whose ghost talked to Doc and Harlan...Gila's nephew

St. John: Sheriff of Gas but is traveling with Doc as his bodyguard, at the request of Phoenix.  I picture her with freckles, a big hat, a long skirt with a pistol on her hip.

Gila: head mechanic of Wheelyard, the junkyard town of the Rim.

Corbette: Gila's son, big boy with Downs Syndrome.  Has a blind Irish Wolfhound who follows him around.  The Wolfhound can talk in the Maelstrom.

Visage: mechanic out in Wheelyard, talked to the doc about the tumor the size of a softball on his face.  Doc was going to pull some teeth for him but had an emergency.

Graham: the Chemist, a family man with a wife and kids who is in charge of Vegas and runs drugs.  I picture the guy from Breaking Bad.

Eureka: the Chemist's right-hand man who leads delivery drops out on the Rim.

Pima: the best gun in Vegas, works for the Chemist

Humboldt: drives the humvee for the drug deliveries from Vegas, still feels shitty about running over a kid in RV during a delivery gone bad.

Rum: meth addict, salvager, in debt all over the Rim.

64
Apocalypse World / Re: Lights of Hoover 4: Short and Sweet
« on: March 02, 2011, 12:14:55 AM »
While Harlan was losing his bacon at cards and Doc was talking to Eureka at the finest table in Cocktail in walks Rum, owing the Chemist money.

Doc walks out with Eureka and his posse, urging them not to hurt Rum in any way that he can't fix up.  They shot Rum in the knee and left him in Doc's care.

Doc doesn't waste any med-kits on Rum but he's stable.  But where to put him?  Bar's still waiting for a night with the Doc.  He goes up to see her, hoping to seduce her into letting him stow Rum here while he heals (failed roll).  They have a nice night and in the morning she kisses him on the head and says, "This ain't a hospital; get your junkie out of my joint."

They still don't know shit about Wheelyard, another town on the Rim.  They head out that way to find a town/junkyard run by Gila.  Gila's son, Corbette, greets him; doc recognizes the kid has Downs Syndrome.  Corbette has an Irish Wolfhound, an old guy, blind, who follows him around.

I effed with Cybelle a bit.  Gila called her New Ma, having heard about her time in R.V. and it tweaked her out.  Ma, still hitch-hiking in her noggin, was giving her some shit about using her Violation Glove so often.  She went off by herself to gather her head.  She went into the Maelstrom and immediately noticed Corbette's dog.  It approached her and while in the Maelstrom, talked to her.

The dog had a number tattooed on it, said something about her being a runaway from Area 51, something about the Colonel who fed him and how he used to chase down runaways, like her.

Doc cut a deal to keep Rum there and Gila serves them all lunch, talks to them about the politics of the Rim, how he'd love to see the Doc set up in his own Rim town but the Engineer-in-Chief wouldn't like that.

"If you were to get yourself a town, I know we'd all chip in to help you out.  We'd rally around you."

Doc said, "I'm not looking to rally anyone.  I just want to help people."

Doc's avoidance of local politics amuses the shit out of me.

Last drove into Wheelyard with his cycle all bent to hell.  Last is the guy who shot Fuse over cards in the first game.  He said there was an accident with a car.

They flipped on the sirens and went to it.

There was an accident with some bikes and a humvee.  Yeah, there were bullet casings.  Last got a gang together and tried to rob the Chemist's humvee and it went poorly.  One of them was showing gray matter.  All they could do was give him some chloroform and leave him to die peacefully.  The other two were run over.

Doc healed them up.  They left them with a wanna-be-doc in Hoover.  Doc said he'd train him to be a legit doctor if he saw to it that these two didn't die.

They slept in the Croaker just outside of Hoover.

At this point, Anthony looked over the Doc's character sheet and noticed that he was running short on meds and had a job on his moonlighting that we hadn't done up yet.  We decided the second job, termed Technical work, was surgery.

They were woken up by Eureka...the Chemist's kid was suffering due to appendicitis.  They ran into Vegas and meet Graham, the Chemist.  I picture him as the main character from Breaking Bad, a guy with a bad mustache and a comb-over holding his daughter's hand.  

Doc saved her.

Graham seemed real reasonable for the fella who sold drugs.  

He offered to set up Doc with his own town on the Rim.

Cybelle tried to open herself up to the Maelstrom and failed miserably.  I figured this meant that she was made.  The Chemist made her for a Brainer right off.

"Would you like work?  A Brainer is so helpful to have around.  I had one in my employ but he was shot.  I could, of course, pay you."

And he dropped down a book on the table: SPEC OPS MANUAL 053: Psychic Warfare

She tried to shake his hand.

"Violation glove?" he asked.

She said she would think about the job offer.

They brought Harlan down to a sub-basement and showed him a cherry Nevada State Highway Interceptor.  They need him to run a job, a dangerous delivery that they knew was going to go bad.

That is where we ended it, with the players in a safe, air conditioned bank building, being offered solid deals by a family man, a very reasonable devil.

65
Apocalypse World / Lights of Hoover 4: Short and Sweet
« on: February 28, 2011, 11:38:08 PM »
We got in a little less than an hour of gaming tonight but we're going to try and do some more tomorrow.

They chatted a bit about Hoover.  Doc wants to start up the hospital.  Cybelle read her via Violation Glove and knows shit about the Engineer-in-Chief but won't disclose it, not wanting to talk about strange shit.

When they pulled up to Cocktail, there was a military grade humvee parked out front and a guy playing solitaire on the hood.  The humvee was from Vegas, a drug-running posse out to make their rim deliveries.

Cybelle uses her violation glove on practically everyone she meets now.  She brushes Humbolt (everyone just calls him Hum since he drivers the humvee) and learns that he wants forgiveness for running over a kid in R.V. during a hijacked delivery that went bad.

She used the glove again, giving the head of the delivery gang, Eureka, a massage.  He regrets that his job causes one of the worst parts of the old world to continue but he's gotta eat, ya know?

"Damn, girl, that massage is just what I need, no wonder Pio is in love with ya."

"What?!"

"You didn't know?  I thought everyone on the Rim knew..."

She massaged Bar, who was upstairs, dressed sexy, waiting for Doc to come for a visit.

Bar craves forgiveness to all of the working girls and boys she puts in harm's way every damned night.

Sarah wrote all of this down.

Meanwhile, Doc is downstairs, talking to Eureka while Harlan is gambling with Eureka's hired guns, his bacon on the table against their vials of crystal meth.  He lost.  He picked up on the most dangerous of their hired guns during a sitch-read, a bad-ass named Pima.

Eureka wants Doc to visit; they have some boys who are shot up.

And then we ended, a bunch of house stuff came up but we're going to continue tomorrow.  I wanted Harlan to be offered a job driving something other than Croaker.  I wanted Ma, still stuck in Cybelle's head, to talk to her about her Violation Glove usage and I wanted Doc to eff Bar.   We all really like Bar.

Lots of sitch and person reading tonight but it just wasn't enough game.  It felt like the set-up of a bunch of things.  But more tomorrow.

66
Apocalypse World / Re: Lights of Hoover 3: Now Entering Hoover
« on: February 19, 2011, 11:14:49 AM »
^ That is beautiful.

Thanks.  I love it when gaming gives us this kinds of fun in-jokes and vocabulary from a fictional place.

Well, maybe not so much if you're the pig.

Unfortunately, Jim, the cruel apocalypse has no time for the feelings of pigs.

67
Apocalypse World / Re: Lights of Hoover 3: Now Entering Hoover
« on: February 12, 2011, 12:59:47 PM »
Real World, not Apocalypse World:

Anthony, Sarah and Pete are in the kitchen.  Sarah is trying to find something to bring with her to eat during the day.

"Why not bring bacon?"

"I'm not carrying bacon around all day."

"Why not?  Its the Meat of Peace!"

68
Apocalypse World / Re: Lights of Hoover 3: Now Entering Hoover
« on: February 10, 2011, 12:30:01 AM »
Awesome.  I'm happily watching/learning/cultivating an apocalyptic imagination.

Thanks, Ry.

69
Apocalypse World / Re: Lights of Hoover 3: Now Entering Hoover
« on: February 10, 2011, 12:29:19 AM »
One of the coolest things that happened last night and I forgot to write it up.

I asked Sarah if Cybelle had ever met another Brainer and she talked about Cybelle growing up the runt of a big family, sent out into the world to fend off the jackals because there just wasn't enough food to feed her.  How she had gone through a whole lot of trauma and that was why she was so skittish about trusting people.

There is a neat kind of 3 way conflict that is simmering and set to boil, where Harlan and Cybelle want to stay footloose and fancy free, not trusting much of anything about Hoover, but Doc wants to settle down and start building some proper civilization, a learning hospital where he can teach other doctors. 

70
Apocalypse World / Re: Lights of Hoover 3: Now Entering Hoover
« on: February 09, 2011, 12:43:08 PM »
He fired up the Croaker and found their bikes.  He ran the bikes all over and took the hooch back.  Not wanting to fuck with his car while they were on foot, the Carson and his gang ran for it. 

We rolled this as Go Aggro rather than Seize by Force.  Harlan wasn't out to kill anyone, but was totally into intimidation, destroying their bikes and getting that damned hooch back.  I was thinking about whether or not I made the right move here but looking back, it feels alright.

This is a reminder that I need to go back and re-read the MC chapters and the bits about the moves.

71
Apocalypse World / Lights of Hoover 3: Now Entering Hoover
« on: February 08, 2011, 11:33:00 PM »
Stuck in Cocktail

They showed Cybelle the dry well where they heard the voices and she went down on a rope and checked it out.  There was a narrow shaft filled with bats but who the hell knows where it led.

Doc made up with Bar, brought her a desert flower and charmed her into accepting his apology.  He rolled a 7, so in order to get her to accept his apology he left his nurses, Shigusa and Mox in Cocktail.  Shigusa and Mox were looking forward to the R&R and handed over their air-horns with glee.

Harlan got Esmerelda to have her biker gang ride with them into Hoover, part guards, part show of force.

Cybelle kind of adopted (or was adopted by) a coy-dog, little guy could sense her hitch-hiker, the later psychic, Ma.  She likes the dog because he doesn't talk.

As the MC, I had to not push them towards Hoover.  There were loose ends they wanted tidied up in Cocktail and its just the third game in; everyone's easing into their characters and how the group dynamics shake out.

Anthony took a few gigs and one of them is taking Cocktail's tribute to Hoover.  They took a barrel of hooch with them to give to the Engineer-in-Chief.

On the ride to Hoover, they saw a light that had been left on from a road-side stand.  The light was a broken heart, blinking and red.  Doc asked one of the bikers what that meant.

"Its a love pit?"

"What?"

"A pit with people in it who you can pay to fuck on... a love pit."

"People just end up in these things?"

"If you get taken and don't have nobody to stand up for ya....sure, it happens."

Finally...Hoover

Hoover's a sleepy town during the day.  They rolled in and some engineers, in gray overalls with their wrench on their hips as part badge, part melee weapon, met them.  There was a failed read a sitch, they knew they were coming and knew damned well that the doc wanted a hospital.

They met with the Engineer-in-Chief, Phoenix on top of the dam, under cover of umbrellas with ice water to cool them down.  Phoenix and Doc immediately started talking about how to make a hospital happen.

"For our next tribute, we'll ask the rim towns to bring in hospital equipment, that will get the salvagers to work."

Harlan went with an engineer, Bisbee, to take the hooch in to the dam.  They got 'jacked by Carson and his gang.  "Hand it over, gents.  Hooch ain't worth dying over, is it?"

They handed it over, though Harlan was pissed.  He fired up the Croaker and found their bikes.  He ran the bikes all over and took the hooch back.  Not wanting to fuck with his car while they were on foot, the Carson and his gang ran for it. 

When Phoenix heard that some jackals turned guns and weapons on her engineer and the doc's driver, she got on the P.A. system and announced that Carson and his gang were in the dark, exiled, wanted dead or alive for their crimes.  Harlan, Doc and Cybelle had a conversation about the right and the wrong of it.  Doc seemed to think it was alright, the way civilization worked but Harlan saw it as cut and dry despotism.  Harlan refers to Phoenix as the Head Wrench.

Cybelle got a touch on Phoenix with her violation glove and did the ole Deep Brain Scan.  Rough.  She found out that Phoenix was holding her parent's dead brain waves/ghosts in Hoover and that she felt she had to control everything that showed a glimmer of civilization.  Also, she ordered the destruction of a rim-town called Library and held the Librarian's Brain/Ghost in Hoover so that she had the information.

Cybelle is figuring out when to drop this information on Doc and/or Harlan.

Bisbee took Doc around to see the local bone-setters.  They're quacks, using a mix of crystals, dirty saws and rough hands to do the best that they can.  Doc is going to gather them when he is next in town in hopes of recruiting for his hospital.

Before they left, Doc went to see Phoenix, letting her know that they were going to go pick up their nurse crew.  She offered to send engineers to get them but he insisted on doing so himself.  She sent a Wire Sheriff with him, a lady from Gas named Saint John.  Harlan immediately started flirting with her shamelessly.

As they left Hoover, the sun set and the lights went on.  They could see the rim town's various lights on the horizon including the blinking cocktail glass that they were heading to.  On the ride to Cocktail, they held a palaver.

"Some things, Doc, they seem too good to be true because they are too good to be true."

I reckon we'll finish the car ride talk at the beginning of the next game.

Seemed almost shorter this week, though I think this was the longest game yet.  I was beat from the previous day, so I got home from work, took a nap and woke up just in time to walk downstairs and start gaming with my hair still going in all directions from bed-head.

72
Apocalypse World / Re: Lights of Hoover supplemental: Fronts 1
« on: February 05, 2011, 12:36:27 PM »
I am going to change the Chemist just a bit.  Rather than looking to take over Hoover, I am going to make him more about independence for Vegas.

1 - Steady slingin'
3 - Rumors on the black market of the Chemist's dealers looking for power station parts.
6 - An engineer turns traitor, takes refuge in Vegas.
9 - The Chemist's best dealers are arrested and put in crow's cages.
12 - The Chemist makes a public proclamation against the Engineer and when Vegas is put into the dark, the lights stay on.  He has his own power source.

73
Rubbin primed to take over.

Rubbin was in charge of West Point while Bullet was away.  And when he came back, he let her know that he was priming her to take over.  The unspoken bit is that it sure has seemed like ever since the squid-eaters betrayed him on the river and the cannibals fired rocket propelled grenades at him, ever since the squid-eater progroms, it seems like Bullet's been...no suicidal, per se but courting death.

Rubbin immediately went to Saffron and asked that if and when she took over, if she would have Saffron's support.  Saffron said that she'd have it but Dent was there and he gave her an earful about the cannibals, about how it wasn't over yet, how they needed to be crushed.  He ranted at her and walked away, letting her know what she needed to do to get his support.

"Fucking psychopath," she muttered to his back.

Saffron smiled.

Baby's sick bed.

Baby woke up naked, no weapons, in a windowless room that she didn't recognized.  The metal door had a slot so that her guards could look into the room. Flo, Kipsie's only doc, showed up and looked over the wound.  Then Snake Eyes showed up.

This has been brewing for a while, ever since Snake Eyes started selling drugs.  Yeah, he kicked his profits up to Baby but since then, she's definitely kept her eyes on him.  She left him in charge of Kipsie when she left and he was taking his shot since she came back shot-up half to hell. He told her that he was keeping her here for her own protection, that they were worried about cannibal counter-attack.

She smelled the bullshit.

A bit later, when it was just her and Flo, she found out that Snake Eyes had grabbed her son and was hiding him out in the woods somewhere.  If she didn't do as he said, he'd kill her only son.

I forget how Baby killed the first guard but the guards downstairs, two bruiser addicts with shotguns were ready for this.

"Shit-head is going to come check in on you soon and when he does, if you don't get back into your room, we're going to fucking blow his head off.  Go back in your room, Baby."

She grabbed one of their guns and killed the bastard holding it but she took a hit doing it and fell unconscious.  It was at that point that Dent showed up and killed the other guard using his show-up-at-a-battle Faceless move.

"How the hell did Dent show up?  I thought he was heading into cannibal country to continue taking the battle to them?"

"How he showed up is your problem, man.  I dunno.  Maybe he had problems getting enough gas to get there and back, so he headed up to Kipsie and heard about this nonsense from Shit-head."

Sounds good.

Dent played the roll Dent plays best, that of a psychopathic super-hero.  He killed Snake-eyes with his sledge-hammer and put Shit-head in charge of the gang.

"Shit-head, I'm putting you in charge because you had the balls to shoot me way back when.  While Baby recovers, you are going to rule with a brutal fucking iron fist.  But man, one thing."

"Yeah?"

"Get a new fucking gun.  That thing is worthless."

Shit-head picked up Snake-eyes' slick-ass .45 and started barking orders.

He wanted to find Flo's kid, so he barricaded himself in to a private room and talked to his helmet.

"Where is this kid, dad?  Out in the woods?"

"Nah, Snake Eyes' crew are all junkies and meth-heads.  They won't be roughing it in the woods.  They're probably in some shit-hole boat on the docks."

"Thanks, dad.  Thanks."

He approached the boat and simply told the guard outside the boat that Snake-eyes had his drugs at the ready and wanted him to take over his guard duty.  The guard believed every word and left.

Kid rescued.

"I saved your kid, Flo and I didn't even have to kill the guy to do it.  Happy?"

"Thank you, Dent."

Baby slept her terrible wounds off.  She woke up and looked downstairs to see Shit-head shooting at Crowbar, because he questioned his orders.  Smiling, proud of how far her gang's omega had come. she went back to sleep.

The Road to Watertown

Meanwhile the Quarantine, Captain Dale and his crew were heading to the Army Base in Watertown to find out if anything was left of the Chain of Command.

They had a truck and an old driver who scavenged up and down upstate.  The road in the truck bed.  One of the privates called for the truck to stop.  They formed a perimeter around the truck and looked to their sectors.

"What is it, private?"

"Saw some folks setting in ambush on that over-pass up ahead.  I'm going to go check it out."

"Negative, stay right where you are."

No one saw shit.

They sat tight and Dale sent someone up to give a look-see.

"Nothing there but bones...and from our vantage point, there was no way he could see them.  What the fuck, captain?"

Yeah, the private (can't remember his name), was seeing dead people or tapping into the maelstrom or some shit.

"Everyone has this odd static, like static in old televisions pouring out of them, captain...everyone but you.  You don't have it anywhere near you.  Why is that?"

"I don't know.  Keep it together now."


And that was our week.  It was nice to be back.

74
Apocalypse World / Lights of Hoover supplemental: Fronts 1
« on: February 02, 2011, 02:07:32 AM »
Pete, Anthony, Sarah...seriously, you don't want to read this.  Its more fun if you discover this stuff through play.




STOP READING.

















Thoughts and suggestions are appreciated, particularly with the mechanical stuff.

Fundamental Scarcity: Fear (of the dark)

Warlord - Collector

The Engineer-in-Chief is the third generation in a long line of engineers who have kept Hoover Dam running.  The dam's electricity has made it a bustling marketplace and a hub of the rim towns, including Las Vegas, which has no electricity of its own.

She rules over the wire-sheriffs or wire-knights who look after the connections that run to the towns and holds her power through the engineers with their steel monkey wrenches they carry on the hips of their overalls.  If a rim town disobeys her, she sends them into the black, turning off their power, a sign to every jackal in the desert that it is open season on that town and its inhabitants.

Her contribution to the dam is figuring out how to capture the brainwaves of the dead who are drawn to hoover due to its odd engines.  She uses the knowledge of the dead to know more about local politics, uncover goods and more.  If someone's knowledge is valuable and she can't control them, she will order them killed so that she can hold their brain's electrical activity in a cell deep within Hoover.

Countdown Clock
1 - The Engineer in Chief is gathering tribute, feuding with Vegas and all's well.
3 - She discovers how to store the ghost-brainwaves in still-living people.
6 - She discovers how to use Hoover's batteries to spy on people she has marked.
9 - She discovers how to use Hoover's batteries to contact Brainers all over the world.
12 - She gains information from dead person's brainwaves that is really fucking big...I dunno, maybe a nuke or someone with game-changing old world info or something huge.  We'll see.

Custom Move

When you attempt to anchor someone's brainwaves who is drifting towards Hoover, roll Weird:

10+, you anchor them to a spot and they will haunt it unless someone willfully breaks the tether.
7-9, you must either take them into your own mind or put them into someone else's...if you don't, they're gone to Hoover.
5, MC's choice...they're gone to Hoover or they're hitch-hiking in your own brain or their in an animal or they've becoming something else within the psychic maelstrom...

Warlord - Dictator

The Chemist is the drug dealer who runs Vegas.  He constantly feuds with Hoover but has enough pull within the city that she can't quite make war on him or put him into the dark just yet.

The Chemist not only makes highly addictive drugs but also some medicine.

I have some ideas of the Chemist being a Breaking Bad-inspired family man but they haven't quite come together in my brain just yet.  His soldiers are a mix of slick, market-savvy drug dealers and desperate addicts.

Countdown Clock

1 - Steady slingin'
3 - There is rumbling discontent in Hoover about the Engineer's leadership
6 - An engineer turns traitor.
9 - There are anti-engineer riots in the market.
12 - The Chemist has an army gathered and is ready to take Hoover.

Designer Drug (I have an idea for one that sends the user into the psychic maelstrom in search of answers to dep mysteries but it isn't right yet.)

Babalicious (Obviously, I wouldn't use this if a Battlebabe was in play)
When you take Babalicious in order to do violence, roll Hard

10+ You do violence with efficacy and brutality.  In the coming fight. choose one person who lives and one person who dies.

7-9 You only get to choose either one person who lives or one person who dies and you now crave this drug...Take an XP if the next time you get into any kind of trouble you decide that it would be best solved with a hit of Babalicious.

Miss, you wake up after a violence-fueled orgy of death, covered in blood, having gone way overboard and in deep trouble and you crave another hit of this drug.

Landscape - Breeding Pit

Some assholes in Vegas had a show with Ligers back in the day.  When the world ended, they released them into the grand canyon and they've spawned a pride of the monsters.

Countdown Clock
1 - There is the occasional liger sighting outside of the canyon.
3 - Liger are reported outside of a rim town but it ran away when a shot was fired.
6 - A child or loner is snatched up by a liger.
9 - A known gang is ripped to shreds by the pride.
12 - A rim town is wiped off of the map.

Custom Move
When the pride is hunting you, roll Cool...

10+ You read the signs, know what's up and get a +1 on your counter-ambush or on simply GTFU of dodge.

7-9 You panic a bit, choose 2:
You lead the pride to more people.
You wedge yourself in a place where they can't immediately get at you but you also can't get out and can't get away.  You're trapped.
You run away, frantic and lose something.
You run straight into it and deal out +1 harm but also take +1 harm in that first exchange.

On a miss, they are going to get you good...

Brutes - Family

The rim towns around Hoover pay their tribute to the Engineer-in-chief for their electricity.  No one wants to be left out in the dark.  There are too many burned out graveyards where rim towns used to be for that.

They aren't a united family but each town closes ranks and protects its own.  Its more of a system of brutes than the rim towns being one united brute.

Countdown Clock
1 - Paying tribute, it could be worse, at least we're in the light.
3 - A town has a catastrophe and won't be able to make a payment for the coming month.
6 - A known town goes dark.
9 - Rim towns have a meeting to discuss going to the engineer-in-chief and asking for more say in how things work in Hoover.
12 - Is there anyone to gather them?  Does a leader rise up?  Is there revolution or are they put back in their place?

75
Apocalypse World / Just Outside the City: Blowing Up a Cannibal's Bridge
« on: January 30, 2011, 08:37:46 PM »
The game's been delayed for ages.  First it was the holidays and then it was my practicum schedule.  Finally, we get to game and though we didn't have Padraic at the table, we went for it and played the foray into cannibal country.

Saffron wrassled up an extra walkie-talkie to go with the other one they had and a case of mortars (but not mortar tube).  Some volunteers had come, a few dozen desperate people who hoped that the foray into cannibal country would be profitable.  Other than that it was Dent's Demons, Baby's Boys, Skanky's Bastards (she was hot to get revenge since her brother, Dirty, had been killed due to cannibal ambush), a few Green Mountain Boys and several other smaller gangs going out there.

The plan was to have Baby's Boys come in behind the cannibal's shipment coming in from out west and the rest of the group hit it from up front.

Baby watched the convoy go past her position.  It was a semi-truck with two storage containers behind it.  The storage units were rigged up with machine gun nests to cover its angles.  Leading the convoy was the biker gang that had betrayed them to the cannibals way back and backing it up was a trio of humvees armed to the teeth.

Baby's Boys waded in, taking fire, losing folks but getting in close enough so the humvee's grenade launchers weren't much use.  Baby herself leaned in to the window of one humvee and shot the driver in the head.

Dent and Bullet took the bridge in brutal fashion, helping one another and cutting loose with their troops.

The dice were with them tonight but since they were under fire, I had them roll several Harm rolls just to see how they were holding up.

The only failed rolls were two failed Harm rolls.  Bullet took the semi-truck head on, blazing away with this .30 machine guns, showing the 'vette's horsepower.  The truck jack-knifed and rolled but not before swiping the car off the road, sending it off the highway.  Shit-head dragged Bullet out of the car before it blew up and Dent ripped the machine guns off the roof.

Baby took some bullets that laid her out, forced her to stop her bike and command that she be taken back to her doc in Kipsie before passing out.

The took some spoils, killed any survivors, destroyed the bridge and headed home.  The cannibals who went looking for their brothers and sisters would fine the bridge blown into the gorge and Dent's final touch: a pile of cannibals' heads, one on each side of the bridge, each with their teeth smashed out.

It is going to be a hard winter in the garden a.k.a. cannibal country.

I need to look over my fronts again.  Its been a while.

And I reckon we might have some letters for getting through winter.  Maybe not, though, maybe we'll just play it out.

Just before the attack, Bullet mused that this whole thing, the Hudson Valley Compact, shooting Kipsie in the face, taking West Point started because some asshole blew up the bridge at Bear.  That act had pissed off the players to such a degree.  They wondered what kind of person would do such an act.

His answer: The kind of people who consider themselves at war.

I dig this campaign.

Other things to write about:
Rubbin primed to take over.
Baby's sick bed.
The Road to Watertown.

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