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Messages - Judd

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46
Apocalypse World / Re: How to handle pregnancy?
« on: March 17, 2011, 11:54:45 PM »
Margolotte,

I meant a threat as in terms of the rules of AW.  As an MC, I wouldn't draw up a pregnancy as a threat, as in a front and threat that MC's make up for their game prep.

47
Apocalypse World / Re: How to handle pregnancy?
« on: March 17, 2011, 12:40:02 PM »
I like countdown clocks for keeping track of fronts and threats, things the PC's might avoid or change.  Birth doesn't feel like a

I would have the baby born when the fiction demanded and use it as an excuse to bring out all kindsa cool apocalyptica. 

"Yeah, you peer into the psychic maelstrom and there's someone there with you, clinging to your belly, looking at this psychic mess in horror."

48
blood & guts / Re: Brainers theoreticals
« on: March 12, 2011, 11:26:14 AM »
I have had Brainers in both games I have MC'ed and they are characters who are socially awkward but with tremendous social power.  One talks to herself and likes her dog best because it doesn't talk to her.

Yeah, both took the Violation Glove.  I think its more for the cool-sounding name than anything else.  Its an amazing power that really changes the game.

I like that they are outside of the necessities that other playbooks provide: transportation, medicine, fixing shit, killing shit, entertainment.  They lay out raw human weakness, frailty and shame in a way that takes all of the other pieces and shakes them up considerably.


49
Apocalypse World / Re: Toning down the weird harshness of the world
« on: March 11, 2011, 06:37:58 PM »
For the game I am MCing set near Hoover Dam, I just wrote down the names of towns and counties in the nearby states and I'm using those as names and its working really well, especially if I eff with the names just a touch.

50
Apocalypse World / Re: Custom Moves Compendium
« on: March 11, 2011, 05:22:05 PM »
When you teach your apprentice a philosophical principle, roll + Sharp:

You get three rolls with each student and at the end, they will have 3 philosophical concepts that will guide them in their pursuit of this trade.  You might be teaching them something technical but what you are instilling is philosophical.  You might be teaching an apprentice driver how to do a hand-break turn but what you are teaching is how to drive the car rather than steer it.  You might be teaching an angel how to remove a bullet but what you are doing is showing how to care for every patient no matter who they are.  Got it?

12+ Shit, not only do they comprehend but they synthesize it and build something even better out of your lesson.

10+ They comprehend and you have instilled a philosophical foundation upon which they will pursue this trade.

7-9, either they are going to fuck up this up unless you do something a bit crazy to drive the notion you are teaching home...if you don't, this principle will go into their head fucked and side-ways.

Miss, Your apprentice doesn't grok your crazy fucking mouth-music and the principle you are instilling goes through their filter and comes out a mess.

When you read SPEC OPS MANUAL 053: Psychic Warfare, roll + Sharp:

"It reads like stereo instructions but the stereo is your mind and the music it plays is the act of killing people."

On a 10+, you can take 1 of the following 3:

+1 forward with any Weird based roll used to hurt or infiltrate someone/something.
Take an XP in order to buy up your Weird stat or buy a Weird-based move (custom or from another playbook)
The next time you are in deep shit, you can roll Weird for the Seize by Force move.

On 7-9, you can take any one of the above but the MC can ask you to Roll Under Fire when you are doing something perfectly normal.  The book is training you to see people's minds as nothing but pieces in a wargame.

On a miss, this fucking book doesn't make any kind of fucking sense.  Fuck this.  And you also get the consequences of the 7-9 but with no good stuff to go with it.

51
Apocalypse World / Re: Lights of Hoover 5: The Chemist's Den
« on: March 11, 2011, 04:30:36 PM »
Desert Junkies Attack

Doc was looking over the Chemist's people and found Lander, an old hired gun with a bullet wound that had healed over but the bullet was right near his spine.  He had to go in before the damage grew worse and he was further paralyzed.  He called in Shigusa and Mox for the surgery.

He blew 6 units of meds because the Chemist pledged to replenish whatever he used.

"Lander was with me when this town was nothing but a Liger-infested ruin."

He rolled what would have been a failure but because of the +6 to the roll (did we do that wrong?) Lander pulled through.  I described it as an eleven hour surgery where everything that could have gone wrong did go wrong short of the patient dying.  No, he was fine and would pull through but would need medical care for 36 hours.  The Croaker's crew would be hanging around for a bit.

That night the Chemist's compound was attacked.  They heard small arms fire and heard the grenade that blew the perimeter wide open.  Cybelle was in her new room and she Read a Sitch.

"What's the best way outta here?"

"Harlan in the Interceptor is the best way outta here, without a doubt."

She found Harlan.  Doc refused to leave his patient and Shigusa and Mox refused to leave the Doc.  They stayed with Lander.  Harlan and Cybelle made for the basement parking lot.  The Chemist's wife and kids were already in the back of the Interceptor but the parking area was already infiltrated with desert junkies looking to score.  Sub-machine gun fire cut them off from the Interceptor, pinned behind the Croaker's engine compartment (both got 7-9 on Under Fire roll).

Harlan goes into the Croaker and hits the lights and sirens.  He Seizes by Force and drives them into the streets where Pima's soldiers cut them to ribbons.

Cybelle looks in the back seat and the kids are asleep and Mari looks calm and cool.

Doc is stubborn

Shigusa and Mox are having an amusing argument about who should hold their newly aquired AK-47.

"I should hold it."

"Honey, the safety's on."

"No, it isn't."

"Yes," Mox says, "It is."

That was about when a dirty kid with a pistol walked in, cut off from the rest of the desert junkies.  He had a pair of jeans wrapped around his head to keep the desert sun off of him.  He held a gun on the Doc and Shigusa pointed the AK at the interloper and just froze.

"Give me the drugs."

Doc starts sputtering, reaching for his tazer.  He rolls to use it but when I give him a tough choice, when I tell him that tazing the kid will mean his finger contracts and a bullet will be let loose in the room, he thinks again and doesn't do it.

He hands the kid some aspirin.

"What is this?"

"Its good, the best stuff...Purple Tarantula, its called.  New shit!"  and he jumped on the kid and took the gun away.

Right?  Is that how it happened?  Now I can't remember.  Shit.

The kid was sent away, knowing that if they kept him around, he'd be killed by the Chemist's troops.  Doc tried to hand the kid some food but the kid just cussed him out and left.

Purple Tarantula?

I love it.

Harlan's New Ride

After coming back from his mission in victory and with a semi-truck to boot, Harlan was a hot commodity.  The Chemist wanted to hire him on something ferocious.  A few delivery-runs back, Hum had run over a kid in RV and Pio wanted him to sit trial.

"It wasn't his fault, Pio."

"He should stand trial.  Its Rim Law, says so in the Charter."

"The Charter burned down with the Library."

The Chemist would love for Hum to retire from driving and have Harlan take over but Harlan's not having it.

But man...the Interceptor.

Hum is threatened, he takes his knife to the religious 3's Harlan painted on the Interceptor and crosses them out.  Harlan catches him and they face down.  Hum pulls a knife, Harlan pulls a gun.

Go Aggro.  Harlan wins.  Hum doesn't want a shotgun blast in the face at the moment.  He backs the fuck down.

"Tell you what, Graham, I just did you two solids.  If I hadn't driven the jackals out of your joint, things would have gotten worse.  I road out on a mission and came back with your stolen drugs and with a semi.  I want the Interceptor as a bonus."

I let him roll Manipulation and he get's a 7-9.  Graham is not convinced.

"Okay, I'll drive every other delivery run for ya."

But here's what I like about Harlan.  He goes to Hum and and explains that he is going to be driving some delivery runs to keep the heat off of him.  He explains that it isn't a smart move for Hum to be on the Rim right about now.

Its dawn, right after the raid and Hum starts crying, "Man, I killed a kid.  Didn't mean to.  Some jackals tried to take our shit and bullets were flying.  I heard a soft thump but I figured it was just a coy-dog or some shit.  What the hell was a kid doing in the middle of a firefight?"

"Listen, after things cool down, you'll come and I'll teach you how to drive, to really drive.  And the first lesson is that these aren't just ways of getting around, they are the most potent weapons we have and as you learned, they are deadly."

NOTE: This is a paraphrase of the first thing my father, a race car driver in his youth, taught me when I was 16 with a driver's permit.

And that was a night of gaming.  Fun.

52
Apocalypse World / Re: Lights of Hoover 5: The Chemist's Den
« on: March 11, 2011, 01:55:29 PM »
Before the game started, we shifted Hx stats, everyone went up one with each other and we changed our highlighted stats. 

It seems like Cybelle has been raking in the XP while Doc and Harlan have been crawling along.  Perhaps a change to highlighting and keeping track of Hx better will help that XP flow.   

53
Apocalypse World / Re: Lights of Hoover 5: The Chemist's Den
« on: March 11, 2011, 01:40:17 PM »
Cybelle's New Job

Yeah, Cybelle took the job.  She spit in her hand and he shook it and it was her Violation Glove hand.  Dammit.  She found out on her 7-9 roll that Graham craved forgiveness from his children, whom he feels he dragged into a dangerous situation in an effort to keep them safe.

Sidenote: The pre-game banter is always interesting too while folks get their shit together and ducks in a row so that we can game.  Found out that because of near-starvation, Cybelle doesn't menstruate.  *shrug*

The deal is she will work for Graham for a month and at the end of that month, she'll get to read the SPEC OPS MANUAL on Psychic Warfare. 

"Why do you want me to work for you?"

"Because your skills are valuable.  A Brainer can head off trouble before it happens."

"You want me for your own purposes..."

"That is like saying I want a gun only because it shoots bullets.  I'm hiring you for what you can do."

Doc's politics

Anthony picked up Reputation for the Doc and rolled shite in trying to see if the Chemist had heard of him.  Yeah, he'd heard ,he'd heard that there was this doctor on the Rim, sniffing around Hoover, looking for the best, safest deal he could find.

Doc spent a whole lotta time sniffing around, seeing how many armed folks the Chemist had (around 40) and how things worked.  He asked lots of questions of both the Chemist and Saint John about the Engineer-in-Chief.

Saint John said something like, "There are nomad-cults that believe souls actually move toward Hoover when they die...do you believe that shit?"

Cybelle nearly jumped out of her skin when she heard that and Doc and Harlan exchanged knowing glances.  Only Cybelle knows that the Engineer-in-Chief can electromagnetically imprison souls/brains and she has her own parents and feels guilty-as-fuck about it.

Doc is weighing his options...hospital in Hoover?  Hospital on the Rim?  Set up shop in Vegas?  The Chemist let him know that if he sets up on the Rim, the Chemist will build him a joint.

"Why?"

"A strong Rim suits my needs..."

Harlan said, "A strong Rim means a healthy market; he's a business man."

Doc preached about how much folks will be needing medicine more than they'll need drugs but the Chemist seemed unconvinced.


54
Apocalypse World / Re: Lights of Hoover 5: The Chemist's Den
« on: March 11, 2011, 01:11:53 PM »
I need two custom moves for upcoming sessions:

When you teach your apprentice a philosophical principle, roll + Sharp:

You get three rolls with each student and at the end, they will have 3 philosophical concepts that will guide them in their pursuit of this trade.  You might be teaching them something technical but what you are instilling is philosophical.  You might be teaching an apprentice driver how to do a hand-break turn but what you are teaching is how to drive the car rather than steer it.  You might be teaching an angel how to remove a bullet but what you are doing is showing how to care for every patient no matter who they are.  Got it?

12+ Shit, not only do they comprehend but they synthesize it and build something even better out of your lesson.

10+ They comprehend and you have instilled a philosophical foundation upon which they will pursue this trade.

7-9, either they are going to fuck up this up unless you do something a bit crazy to drive the notion you are teaching home...if you don't, this principle will go into their head fucked and side-ways.

Miss, Your apprentice doesn't grok your crazy fucking mouth-music and the principle you are instilling goes through their filter and comes out a mess.

When you read SPEC OPS MANUAL 053: Psychic Warfare, roll + Sharp:

"It reads like stereo instructions but the stereo is your mind and the music it plays is the act of killing people."

On a 10+, you can take 1 of the following 3:

+1 forward with any Weird based roll used to hurt or infiltrate someone/something.
Take an XP in order to buy up your Weird stat or buy a Weird-based move (custom or from another playbook)
The next time you are in deep shit, you can roll Weird for the Seize by Force move.

On 7-9, you can take any one of the above but the MC can ask you to Roll Under Fire when you are doing something perfectly normal.  The book is training you to see people's minds as nothing but pieces in a wargame.

On a miss, this fucking book doesn't make any kind of fucking sense.  Fuck this.  And you also get the consequences of the 7-9 but with no good stuff to go with it.

55
Apocalypse World / Re: Lights of Hoover 5: The Chemist's Den
« on: March 10, 2011, 11:27:43 PM »
"Pima, this is a late model, Chevrolet Interceptor.  It has a 5 point 5 liter V6 engine.  Which means it can crank out 600 horse-power.  It goes from 0 to 60 in 3 point 6 seconds.  It has steel breaks, rather than ceramic, which were popular in late model Chevrolet's.  That means it can go from 120 to 0 in 4.7 seconds.  That generates enough force, that you'd throw up.  Its got a reinforced suspension, which means I can take corners at 72 miles an hour, 12 miles an hour faster than other muscle cars. 

"Its got a carbon-poly-mimetic skin over a titanium alloy frame.  That means when impacts occur at ninety degrees to the skin, it ripples like throwing a pebble on a lake.  The front and rear fenders are designed to crumple and fall off if impacted.  The wheels are a solid carbon, rather than inflated - to resist punctures.

"And it was made by the all-mighty GM, so it'll last us.

"So, when I'm behind the wheel, you have to follow some simple rules.  You don't question what I'm doing and I can guarantee you as long as I am behind this wheel, I will get you in and out alive."

56
Apocalypse World / Lights of Hoover 5: The Chemist's Den
« on: March 10, 2011, 11:16:59 PM »
They spent the night in a converted executive office of some kind, now outfitted with military cots and tin tubs for bathing.  The bathroom worked.  This was some luxe shit, going on here.

Harlan went for a drive in the Chevy Interceptor, made by the GM.  I wish I could duplicate the speech he gave to Pima, who road shotgun.  Cubic inches, zero-to-sixty, make, model, how the frame ripples like water to keep bullets off...it was inspiring shit.  St. Dale, who died so the roads could remain open after the apocalypse, works his will through Harlan and he did again today.  Harlan spray-painted 3's on the doors of the Interceptor.

They road down the crotch-rocket bikes that were careening down the highway with stolen drugs and when a semi-truck hit the highway from the off-ramp, Harlan just drove the Interceptor right up into the truck's loading dock.  When it was over, they had a semi, had the stolen drugs and had their enemies dead.

Pima was shocked that everything went so smooth.  Harlan seemed unsurprised, having always put his faith in Dale and his holy number of three.

We did some rolling under fire, some seize by force and all was well, Pete rolled high and killed this mission.  It was nice to see the Driver be awesome.

Other things to write about:

Cybelle's new job
Doc's politics
Hum's stupid
Harlan's new ride
Desert Junkies Attack

57
Newton's Fate

Newton was unconscious on the stretcher in Saffron's place in West Point.  It was Saffron, Bullet, Dent and two guns from the Green Mountain Boys, one of whom is the top gun, a gal by the name of Lake in denim, a shoulder holster and a hip holster.

They talked a bit and in the end Lake shot Newton where she reclined.  Saff was pissed that she shot in her joint.

"Someone clean this shit up!"

One of the new girls cleaned it up.

Up in Kip-town, Baby's engagement party had begun.  Izzie had stitches over his eye and one of his eyeballs would always be a bit dis-colored.

The Blacksmith and the Midwife

Before the party started Dent and Baby interviewed their latest refugee.  Rook said he was from the Five Points Empire.  He had led groups into small towns, collected tribute and at times, wiped out towns that were not able to pay.  He was called a Sargent.

"They're going to send you an agent, someone your 'hold needs - a doctor, a smith, an engineer or a gun.  They'll be open about where they are from and when the empire wants to take in your 'hold, the agent will be the go-between, the diplomat and by that time, they're already a member of the community, probably respected.

"But they might not do that with Kip-town.  They don't like it when women are in charge.  They're having real trouble with Mrs. Dubya up in Albany on account of that and with your killer rep, they won't like you at all.  We're...they're descended from prison guards and prisoners...they just don't value women in power much."

Baby shrugged, unconcerned, "They don't like women...too fucking bad for them."

Right after Newton was shot, a blacksmith showed up in West Point.  He had kids with him and his wife, a midwife and bone-setter was with him too.  Cort introduced himself, shook hands, asked to rent or buy a building to set up shop and explained where he was from.

Bullet was cautious.  Dent didn't like that, not at all.  The family didn't stay in West Point long, just long enough for Dent to incite Cort into an act of violence.

58
In the real world, not the Apocalypse World, the players were at a birthday party before the game.  The gals, in particular, were tipsy.  We started the game with Brandy asking if her character could procure toothless prostitutes, a boy and a girl.  Apparently, KK and Brandy had been talking and drinking and smokin' and they decided that Saffron should have a toothless boy and girl.

"Well...uh, Saffron does have that move for procuring stuff right.  She could ask around for a toothless guy and gal."

*Brandy rolls, get's it*

"Um, okay, you put word out that you want that and a squid-eater comes to your joint with his teenage boy and girl.  They lost their teeth to the scurvy and he sells them to you for market-place vouchers so he can get enough good lumber to re-make his boat that he lost to squid before the river froze up."

Rubbin came to Bullet and started asking him all kinds of sex questions about why a toothless prostitute would be preferable.  Barry got flustered; it was wonderful.

It occurred to me that prostitution in the real world is illegal so that parents don't have to talk about sex to their kids.  It also occurs to me that this group is becoming horrifically jaded.

Marsh sees Baby's lovers fight

Newton is one of Saffron's working girls and when Baby visited Saff's joint back in the day, she always went to Newton.  She was Baby's favorite girl and Newton was smitten, asking Baby to take her away from the joint and let her be her biker-wife.  Baby was leery of any kind of commitment.

I have been wanting to have Newton show up at Baby's place in Kip-town and proclaim her love. 

Marsh is sitting in the bar under Baby's place and there's Newton, talking to Baby's current boy-toy, the Green Mountain Boy, Izzie.  He hears Newton scream at him, "She don't love you!  She loves me!" and with that she slices Izzie's face with a straight-razor and he pulls a gun, blood pouring out from above his eye socket.

Marsh steps in, Violation Glove on, touches Izzie's arm and says, "Drop the gun."  He does, cussing.  "Fucking Brainer bullshit!  Fuck!"  She slices his arm and he over-wraps her knife arm and starts beating on her.  She falls to the ground.  Marsh and Izzie start arguing a bit.

When she get's up, she has Izzie's gun.  Marsh makes eye-contact with Shit-head, who is now pretty much Baby's number 2 guy.  Shit-head shrugs and without words says, "Crazy shit, huh?"

She is holding the gun on Izzie and Marsh is trying to talk her down.  Izzie is bleeding and irate.  "You don't have the fucking balls to fucking pull the trigger, you squid-eating bitch!"

Marsh steps in and takes a bullet but get's the gun away from her.  Izzie steps in, hits hear a shot and bounces her head off the bar.  She passes out.  Izzie walks out with some of his boys.  Marsh sends Shit-head to get Baby.

Dent shows up, having driven his Deuce-and-a-half up the road to Kip-town.  He sees Baby talk to Newton.

"I cut him because he was telling lies about you, Baby."

Baby starts yelling at her, "He wasn't telling lies.  He is my boy.  Shit, I'm thinking about fucking marrying him.  His family has a big compound out in the Green Mountains.  His gang is tight.  And you are here fucking cutting on him...stupid fucking bitch."

I'm trying to keep a cool MC-face on but inside I'm all, she's thinking of fucking marrying him?!?  Ward is the Green Mountain Boys' current leader, an older guy played by (as Barry suggested) Chris Christoferson.  Ward wants some things.

First, he wants the engagement to be made official and they'll take her to the Green Mountain Compound in the spring to meet the Father. 

She's cool with that.

Second, he wants the Green Mountain Boys to kill her and he wants them to do it in a way so that it seems like they didn't get Baby's permission, wants a public dispute about it.  "We've had a few of our boys get jumped, a few get mugged and I'm done with that.  I want to put a message out and we'll put it out with this girl's death."

Baby's fine with that, so some Green Mountain Boys will kill Newton while she's at the nurse's joint during the engagement festivities that night.

Spit.

Shake.

Done.

But Dent doesn't like that.  He doesn't like that Saffron's property is being bargained with when Saffron isn't even fucking there.  If you squint your eyes, you can almost make sense of the Dent Logic.  Almost  He knocks out the Green Mountain Boys' spy and takes Newton in his truck.

They follow in his snow-plow wake on bikes with chains on the tires but don't catch up with him until they get to West Point, where they decide what to do with Newton's life.

59
It has been a while so we started with some winter letters.

The Hudson River Valley shuts down as the river freezes up and the squid-eaters hole up in their villages for the winter.  A few squiddy families have sled dogs and will run messages up and down the valley but never into the city.

Quote
Dear Driver,
West Point is in pretty good shape.  Your main enemy for the winter is complacency.  The lumberjacks turn to drugs, gambling and worse.
When winter grips West Point, roll + Sharp:

On a 10+ pick 3 from the fireplace.
On 7-9 pick 1 from the fireplace.
On a miss, we’ll start our game with big problems.

The Fireplace:   
•   You keep Rubbin out of trouble for the winter, away from the crazy-bad shit the lumberjacks are getting themselves into.  +1 forward when you roll concerning Rubbin

•   You manage to regulate the lumberjacks, keeping their depravity from becoming too damned out of control.  +1 forward when you roll concerning the lumberjacks

•   You spend your free winter time bonding with a player character, which one?  What do they learn about you and what do you learn about them?  +1 Hx with that character

•   You cut a good deal with the dog-squiddies and keep the market place stocked with goods.  +1 barter

He rolled over ten and chose to keep Rubbin safe, keep the lumberjacks from going too far off the deep end and keeping the market place stocked.  In hindsight, this was kind of a boring move.

Quote
Dear Chopper,
Winter closes in on Kip-town, roll +Hard

On a 10+, some people die and some live and you had to make some hard fucking decisions but you deal and can choose 1 of the following:
-   The Kip-town guard is back up to muster, all 40 of ‘em to replace the Demons.
-   The Boys have their bikes primed and ready to roll for spring.
-   You have, Rook, a defector from the Five Points Empire and he is willing to spill all kinds of shit about those folks for a promise of protection.

On a 7-9, shit doesn’t go so well, choose 1:
-   You hold it together but you are in debt to Albany’s Mrs. Dubya, owing her five barter.
-   Half of the population either up and leaves or up and dies.  Them’s the breaks.
On a miss, Kip-town is a fucking starving mess.

She rolled great and elected to have 2 that I don't remember and also Rook.  Yay, Rook!

Quote
Dear Brainer:
The tribe has asked you to find other people native to this continent by traversing the Psychic Maelstrom.
When looking for other tribal folk in the Psychic Maelstrom, roll +Weird:

On a 10+ you make contact with other shaman in the Pacific Northwest, in the far, far north and the Yucatan Peninsula.  None of them is having an easy time of it but you can contact them with some difficulty if need be.

On a 7-9, you make contact but something/someone/what-the-fuck followed you back and is now stalking you whenever you open yourself to the Psychic Maelstrom.  You can feel it scratching at the membrane between the world and the maelstrom.

On a miss you don’t find shit and that thing found its way into one of your people.  Shit, shit, shit.  Which one?

This was the weakest one.  He rolled over ten.  Ah well.

Quote
Dear Maestro’D,
Winter is an odd time.  Folks have little to barter but everyone wants to eat and fuck even more.  What is a gal to do? 
When you seek to balance your joint’s books for the winter, roll + Sharp:

On a 10+, you notice some outstanding debts that are owed you through the eating and fucking of their gang-members/representatives.  Choose 3 people who owe you 1 or 2 barter.
-   Mrs. Dubya from Albany
-   Millions from Pole
-   Baby from Kip-town
-   Marsh from Bear
-   That Squid-eater asshole who drives the big garbage boat the one whose dad committed suicide after that nonsense in Kip-town.

On a 7-9, one person owes you and another you owe.  Choose from the list above.

On a miss, the MC chooses someone on or off the list and you owe them.  How the fuck did that happen?

She ended up missing this roll, so she owed Baby.  I was considering making it Mrs. Dubya but for some reason, having it be a player made more sense to me.

Quote
Dear Dent:
How is married life treating you?
When you try to make good on your married life, roll + Hot:

On a 10+, life is fucking good.  Lee has taken up as the Demons’ den mother and you are finding that your bride fits into your lifestyle really well. +1 forward when dealing with the Demons.

On a 7-9, man, relationships are fucking work and Lee is a whole lotta work.  Something is wrong and you need some fucking advice.  Take +1 advice if you talk to someone other than just your mask, an actual living person (stacks with the +1 from your mask’s advice, if you do both).

On a miss, shit at home is bad, something is really wrong.  Until you sort it out, when you go home, you roll Under Fire.

He rolled 7-9 but hasn't sought out anyone for relationship advice...yet.

The tone was set.

Things to write about:

Marsh sees Baby's lovers fight
The Blacksmith and the Midwife
The Demons do their thang
Bullet's coma







60
Apocalypse World / Re: [Rules Question] Seduce for Sex
« on: March 04, 2011, 01:30:17 PM »
I have found that when I push and ask more probing questions, there are often more interesting (to me) motivations behind the dice hitting the table.

From last week's game:

A: I want to seduce her. *picks up dice*

Me: Why do you want to seduce her really?  Is this about leaving Rum in her joint while he kicks his drug habit?

A: Yeah, I'm kinda buttering her up for that.

Me: Roll.

*fails roll miserably*

Me: She sleeps with you.  She likes ya.  But in the morning she kisses your forehead and says, "Get that fucking junky out of my joint when you leave.  Okay, hon?  This is a place of business, not a hospital for wayward scumbags."

Now, thing is, Anthony wanted his character to sleep with Bar but he also wanted to roll Hot, one of his highlighted stats.  So, if he just wanted to sleep with her and there was no more interesting reason behind it, I wouldn't want to just *say yes* rather than roll the dice.

I dunno.  Things do get interesting if Bar is pissed at him (and she had plenty of reason to be) and won't let him in her bed.  If I sense a more interesting reason at work, though, I am going to try to coax it out of them.

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