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Messages - Petra Bootmann

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AW:Dark Age / Re: First thoughts
« on: March 11, 2014, 03:30:49 PM »
I tried to run character creation with a friend. Coming with good names was small challenge. I chose Outlaw Heir and finding names for places was even harder. I'd like to see something strong and evocative - and if I were running a game I would use those from Sundered Land: Doomed Pilgrim.

AW:Dark Age / Re: Gender roles in AW:DA
« on: March 06, 2014, 12:50:16 PM »
I'd like to see something more than "gender is not required". I'd like to see something like: it's a great option, choose it! (In AW "gender" was part of characters in Look, and people I played chose something else than man/women, cause it was one of the options to choose). 

I don't want to constantly remind fellow players that male is not default. It's tiresome.

AW:Dark Age / Gender roles in AW:DA
« on: March 06, 2014, 11:34:28 AM »
First thoughts I like the way three law systems interconnect and that gender roles aren't fixed (I liked especially part about the children, where there's a mix of what all children do, what boys&girls do, what children from different families do). I am happy that in common knowledge chapter both women and men are important and described (as children are).

Common idea of Dark Ages is that it was patriarchal society and I am afraid that playbooks do not give more idea that the character may be female. That brings the question like: if I play War herald, may my warriors be women? Is it common? Is it an exception? I'd like to see something to help me as the GM (or my male friends as GMs) to come up easy with female characters, so that a female character (especially a fighter) weren't an exception.

And - if she's an exception, I'd like to read a word or two about this.

I like the part about "Race" and how it's a constant option in all the playbooks to choose "very pale skin, very dark skin".



AW:Dark Age / Re: Wolfspell
« on: March 05, 2014, 12:21:35 PM »
I was thinking that it has something to do with "wolfpack". Like you're pack-alpha?

AW:Dark Age / Re: [Question] Pray and Your parent's blood
« on: March 05, 2014, 12:11:56 PM »
Is there an option that offering is to low? Or: if it's to low the move doesn't kick in?

the nerve core / Re: Vincents intentions regarding queer concept
« on: December 11, 2012, 10:39:10 AM »

I would like to ask about pronouns in AW. I was suprised to find that pronouns related to MC and characters (Angel, Chopper etc) were "she" and "her" (MC's job is = her job is). AFAIK in other games (Vampire is an exeption) written in english there were usually male pronouns as related to Game Master and "he" or "he or she" as related to characters (Fighter, Cleric).

Why you chose this solution? For me it's something different (I wasn't used to it, but I like it very much), but I'm not sure what the conventions in english are now, especially in hobby (is this breaking the tradition or choosing new conventions?).


other lumpley games / Re: My first DitV Town - feedback please
« on: July 06, 2012, 02:18:01 PM »
First: please, stop blaming the women.

The events in the second version aren't connected. For example: what will happen if Dogs banish Patience from the town? I can't see anyone complaining about it. Same for other characters in town.

1A - "perfectly good suitors" -what does it exactly mean?
1B - it is her job to keep the courtship proper, so: no injustice from her (maybe it is a sin), anyway how is she leading them on?
2a - it's rather injustice (maybe 2a and then 1b)
2b - ok
3a ridiculous. it doesn't make any sense. False doctrine is invented so that a sinner won't feel bad. If it would be reason "she know she did bad", the whole story is over.
3b, 4a - ok
4b - let's take your case: she could help Steward. Let her pray for his recovery (as he is her ally - he doesn't force her to remarry) - you'll achieve that she wouldn' be a bad bad person.   

What they want _from Dogs_. I know that Patience wants to stay single, but what does she ask? Josiahs&Elijahs wants are again mutually exclusive.

This draft lacks details about characters. What about Patience's family, was she born in this town, what about her past as a Dog? Would be better if J&E were different, now they almost twins.

In the first draft there were some cool ideas: Patience lying about her husband's death, the effigy. It's a pity you removed this, and gave nothing instead. 

other lumpley games / Re: My first DitV Town - feedback please
« on: June 30, 2012, 10:04:55 AM »

This scenario lacks some drama. It is very simple, motivations between Josiah and Elijah are mutually exclusive: if Dogs help one of them, they wouldn't help the other (too easy!). And do you really want to say: "Is she only married him (even if he cannot ask), everything would be ok"?

With this Pride I would think about what St. Patience did with the corpse - maybe someone knows and she threats him with beating? or pays her? (great injustice).

CW - burning the effigy is super cool. What now? Is Elijahs really burning effigy of Josiah's and noone notices? What does Steward think and do (4th PC could be connected with Steward) - and maybe he says it's a good idea for banishing demons? Other people? Maybe Elijahs make other people feel envy too! (--> cult).

I would take it further. Elijah burned the effigy, so it is a sorcery - his home is burned, maybe someone's dead or injured (someone innocent? his oldest son? looked like effigy:) ).

What people want: all of them have families. Does sister Patience have children? any adult son in the house? what they want? What about Josiah's and Elijah's wives? The want to stop Elijah's madness or are in cult?

I wrote a town Birch Grove with same Pride. There was some sex and at least one dead body (possibly more) (scenario without sex and violence doesn't count, as i used to say). If you'd like I could translate it here.

(Pardon my English, it is not my first language).

other lumpley games / Re: [Dogs] Can a woman become steward?
« on: April 18, 2012, 01:33:23 PM »
Keith, look also at Women's vs. Men's Roles (p. 102) - men are expected to work, while women are expected to do everything with home&children. The setting is very patriarchal - so you could easily asume it is not allowed normally for a woman to be a Steward (as it is in LDS)

other lumpley games / Re: [Dogs] Can a woman become steward?
« on: April 17, 2012, 04:05:14 PM »
According to the Book:
If you’re a woman, you can expect prestigious suitors
and far more say in your future than non-Dog women
. No suitor can demand that you marry him, for
instance, where most women — even if nobody does
demand them, there’s always somebody who could. The
Prophets and Ancients of the Faith, the seventy old men,
when they want another wife, they always court and
propose to just-finished Dogs, for instance, and you can
turn them down if you want to. Which is a big deal,
When you do marry, you can expect your husband’s
respect, and if you marry an office-holder, you can expect
to participate in the administration of his office
. You can
expect to be regarded as a spiritual advisor and, if your
inclinations run that way, a theologian in your own right.
If your husband treats you badly, you can expect the Faith
to take your complaints seriously.

In my opinion it isn`t allowed normally and if an ex-Dog woman wants to do anything connected with Faith, she should marry a Steward or get a special permission.


So I played this cool game "Murderous Ghosts" almost 30-40 times now (stopped counting), mostly being MC (people are a bit cautious about it) and only 2 people survived and escaped (plus one was lost and they never found his body). A friend of mine counted, that drawing 4 different cards gives less than 33% chance for the escape. But they had to escape the ghosts also? - so it is less.

There is in the book: "The MC and the rules are against you. I give you maybe one in three odds" - how come that most of the characters die when MC draws 2 or 3 cards at most? Am I doing something wrong or the game is designed just like this?

I would like to ask about winning conditions - my players felt like cheated about "resolving ghost`s unfinished bisiness" (as it was nearly impossible), and my thought is that winning conditions are only to give a hint how to play ghosts (i.e. don`t play nice troubled ghosts, `cause you`ll lost). How you see it? 

Apocalypse World / Re: When you eat someone`s heart...
« on: January 12, 2012, 10:46:39 PM »
What about this?

When you eat someone`s you killed stillbeating heart, you open your brain to their soul: roll +weird. On a hit MC will tell you something interesting how they`re connected to the current situation. The soul wants you to do something in return for the information: on 10+ get experience if you do it, 7-9 act under fire if you don`t and get +1 forward after you do it. On a miss the soul asks those she`s connected for revenge and get -1forward.

I`m not sure if this move isn`t too strong, it`s similar to faceless` move "Norman" (but without marking experience) - so it could look like it`s a free move for him. I thought about removing +1forward - I just don`t want them to eat hearts just to get magical +1:)

Colin: I don`t understand the idea of rolling +hard in such psychic thing (it`s not a test if he`s going to vomit this heart ;) ).

weenog42: I took your direction.

Apocalypse World / When you eat someone`s heart...
« on: January 12, 2012, 06:06:59 PM »
I just started my new campaign and there is this faceless guy, who eats hearts of people he killed. So I try to create a move:

If you eat someone`s still beating heart, roll +weird. MC will tell you something interesting about them. On a 10+ get +1forward. On a 7-9 their soul wants you to do something. Get +1forward if you do it. On a miss you get -1forward.

I`m not sure, if this is enough? Is it better to add something more? What do you think?

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