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Messages - Yokiboy

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1
the nerve core / Re: Oil Riots in Egypt. The End is Now?
« on: February 03, 2011, 08:13:58 AM »
That was very funny! :D

2
roleplaying theory, hardcore / Re: an instance of Step On Up
« on: September 24, 2010, 01:16:08 PM »
For us it was Step on Up to the level of there usually just being one or perhaps two co-conspirators left standing in the dust as they wanted all that XP for themselves and slaughtered the other characters to take their treasures. Everyone kept coming back for more though.  :)

3
roleplaying theory, hardcore / Re: an instance of Step On Up
« on: September 24, 2010, 10:19:51 AM »
Simon, have you seen BlueTablePainting's YouTube videos? Have a look at this D&D4 video, the important bit is the 0:33 mark.

I don't really want to start a thread about how we played D&D Red Box as a board game, but suffice to say we had minis the entire darn time, and we had no backstories, no talking in character, PC names that were on the level with "Conan II" or "Gandalfagain," but never really referenced as it was always "my guy does this or that." The players rested frequently at "nameless" town. It was pretty much a game of Heroquest, Descent, or perhaps the new Castle Ravenloft the Board Game.

(Phew, I had time to edit my post.) I forgot to mention that as GM I played as the adversary of the rest of the players. We played only published adventures, and I tried my best to kill them by sticking to the script of the adventure.

4
roleplaying theory, hardcore / Re: an instance of Step On Up
« on: September 23, 2010, 10:17:31 PM »
I should specify that when I say D&D, I mean early D&D, Moldvay and Metzner editions. They're very badly suited to boardgame-style play.
We definitely played it as a board game as youngsters. We've been at roleplaying for 25 years, and my brother would still prefer to play our old, ratty copy of red box "board gaming style."  :)

5
roleplaying theory, hardcore / Re: an instance of Step On Up
« on: September 23, 2010, 06:27:02 PM »
Basically, what I'm saying is that I like D&D better than chess because it's fun to imagine stuff. Moreover, it's fun to imagine the specific stuff that D&D makes me imagine. Some of that stuff is: Medieval fantasy, swords and spells and things. Violence and mayhem. Weird monsters. Heroes being brave or cowardly, sticking together or splitting up. Lucky escapes, tragic deaths. Hard men with big swords conquering the unknown, or being defeated by it. I like that stuff not just randomly, but because those things are meaningful to me.
When I play chess with my daughter it is just like your description of playing D&D above. And when I play D&D with my brother, it's all just a game that's played to win, basically a board game with a very long and colorful set of rules.  :)

6
That's what I thought. I think I'm getting it now. That's a big difference of Right to Dream than I originally envisioned.
Agreed, and awesome!

7
Apocalypse World / Re: Tell me about your experiences with Ally:
« on: September 19, 2010, 07:07:57 PM »
MC:You're manipulating them, using the two pigs as your promise?
To me this would be using the Barter Move, which results in a 10+ Manipulation hit, not a 12+.

8
Apocalypse World / Re: Tell me about your experiences with Ally:
« on: September 18, 2010, 06:16:57 PM »
However, later on, the two of us (PCs only) have been captured by Parcher. I'm trying to set up my Eye on the Door move through some elaborate fiction, while Mule threatens Parcher with the retribution of my boss Cobra. So, in this case, if he rolls a 12+, Parcher becomes an ally? This dude who wants to poison us becomes an ally because dude threatens him with somebody else's wrath? I don't see it, in this case.
Was it really enough leverage to begin with to actually trigger the manipulation move then? If it was, then why wouldn't it make sense that Parcher got so damn scared that he decides to let you loose and side with you instead of facing the wrath of Cobra?

9
Apocalypse World / Re: AP: Gamma Road
« on: September 17, 2010, 07:25:00 PM »
Downloading it now, very much looking forward to listening to it.

10
Apocalypse World / Re: Tell me about your experiences with Ally:
« on: September 17, 2010, 05:25:12 PM »
The thing is, the move is not random. [snip] This means that until this advanced move, the characters have no real friends, no real lovers.
Fantastic post Glendower, I will have to copy that and refer to it every now and then.

11
Apocalypse World / Re: How does In-brain puppet strings work?
« on: September 17, 2010, 04:41:25 PM »
Except from Battlebabes?
Great point!  :D

12
Apocalypse World / Re: Seizing A Life By Force
« on: September 17, 2010, 03:56:54 PM »
Interesting that there's no way to pull your punches.
No, there's no pulling your punches with a shotgun, but why not just throw that sucker away and incapacitate the dude with a grappling hold? That's 0-harm.

13
Apocalypse World / Re: How does In-brain puppet strings work?
« on: September 17, 2010, 09:07:46 AM »
Whoa, I hadn't considered that Orion. That's effed up and cool as all hell!

14
Apocalypse World / Re: Tools for playbooks.
« on: September 17, 2010, 09:03:20 AM »

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Apocalypse World / Re: Tools for playbooks.
« on: September 17, 2010, 09:02:32 AM »
Johnstone touched on it in his thread about his actual book of new playbooks. Here's a summary:

Distressed fonts:
VTKS Good for You
Crust Clean (no punctuation, use Dirty Ego for that)

Minibooks' body text:
Consolas

R-Rating, Footers, and Numbering:
Verdana Bold

Rulebook's body text:
Chaparral Pro, an Adobe font

Here's a trick. When you have a PDF document open. Right-click and select "Document Properties" and you get a list of all the fonts used.

I would love official trifold templates to be distributed, but doubt that will happen, so I created my own A4-sized version for my own playbook creations.

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