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Messages - kkibrick

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AW:Dark Age / Re: experience question
« on: September 18, 2014, 12:37:32 PM »
For people who have played, how many games has it taken for someone to gain a new right?

AW:Dark Age / Re: experience question
« on: September 18, 2014, 10:48:01 AM »
It seems like a much more slow build of experience then previous AW systems.  I wanted to confirm if that was the intention or if I was missing something.

AW:Dark Age / experience question
« on: September 18, 2014, 04:33:33 AM »
I know I should be able to answer this, but I can't.   On the game do you only gain 2 xp per session along with end of season moves?   Am I correct, or am I reading it wrong?  Or is there another way to gain rights I haven't noticed?

AW:Dark Age / Re: Proposition with Dragon Herald
« on: March 11, 2014, 04:01:43 PM »
I've gone too much rant by this point and I apologize, I am ending my own contribution to this topic :P

AW:Dark Age / Re: Proposition with Dragon Herald
« on: March 11, 2014, 03:59:40 PM »
No, I love everything about the Dragon Herald, it's the name "Dragon".  The class is spectacularly well written, and I love it's story changing ideas in awakening.  I just think the word "dragon" is to specific a connotation of doom compared to the word doom, destruction or its ilk.  Your game could be made its semantics and I should really stop talking about it, but the word I feel evokes the idea of Giant creatures, when you don't need those to have destruction, and doom.

AW:Dark Age / Re: Proposition with Dragon Herald
« on: March 11, 2014, 03:22:05 PM »
I have nothing against what you say Scrape, but could you agree that the term dragon could be replaced with doom or destruction.  They can still be immune to it, but it doesn't have the dragon connotation.

AW:Dark Age / Re: Proposition with Dragon Herald
« on: March 11, 2014, 11:09:41 AM »
I can accept herald of doom,or doom herald.  I like the word disaster, apocalypse, destruction something longer then just doom, but Doom will work much better then Dragon.

AW:Dark Age / Re: Proposition with Dragon Herald
« on: March 11, 2014, 10:35:32 AM »
I'm ok with forcing prophecies and wielding great power.  I meant prophecy in the way that it will come true.  I sort have always interpreted many soothesayers as prophecies are inescapable and make them happen.  That's fine.  It's just the term dragon. If we agree it's the control of terrible power, and its herald.  Maybe we just change the name herald to something like, Herald of Chaos, Herald of destruction, Herald of the Apocalypse.  Something that doesn't straight make our minds jump to this is daenerys from Game of Thrones and you are going to use actual dragons to cause this.  You don't need to have giant dragon beasts to make a land scary adn awful and  I feel the naem dragon herald just is to blatant about the type of destruction.  Thoughts on names like Herald of Destruction and Herald of the Apocalypse?

AW:Dark Age / Re: Praying
« on: March 06, 2014, 05:20:02 PM »
I say instead treat 7-9 as is.  7-9 The gods may or may not approve you don't know.  That's seriously awesome.   Ambivalence is great.  So maybe the MC does decide to answer or maybe they don't.  You don't know you have to make your own decisions which is the scariest and trues belief of faith sometimes.  Take for example real history with king Clovis I he prayed to god to win a battle, and he would convert to Christianity if he did.  Yet God didn't give him a sign he just kept fighting and got a second wind and won the battle.  He didn't know though.  Imagine that happening in the game.   You pray you get a 7-9 and you just don't know.  Well now what should happen, should the character risk it or not. that's a wonderful scene in game, and can make for beautiful decision making with fear and a lack of faith driving issues, however maybe the god did decide to help and in the end they do get the bonus faith is suddenly reclaimed and that leap of faith is there.  I think keeping it the way it is great.  Changing it to be too rules descriptive would take away from this decision making.

AW:Dark Age / Re: Proposition with Dragon Herald
« on: March 06, 2014, 02:25:14 PM »
Couldn't it be the word prophecy instead.  A prophecy is always doomed, and it doesn't use a word that has another connotation?

AW:Dark Age / Re: Praying
« on: March 06, 2014, 02:24:23 PM »
I like it how it is I wouldn't change it. 7-9- god ambivalence and a maybe almost.  I sure we'll do it type of thing.  It would be the freakiest result to get I believe and would make for great play at is.  Because now a player has to risk on trusting the gods.  I wouldn't' change it.

AW:Dark Age / Re: Proposition with Dragon Herald
« on: March 05, 2014, 03:35:49 PM »
That is an accurate description and what I want out of it.  So should dragons still be the name, or should it be something else?

AW:Dark Age / Re: Proposition with Dragon Herald
« on: March 05, 2014, 12:59:54 PM »
That could work, and is what I'm implying.  I just feel the word dragon is out of place.  If you are going to use metaphorical nature of outside unexplained forces.  Why give it a name that so consistently pops up in the modern culture minds as an actual dragon.

AW:Dark Age / Re: Bloodless Xristos
« on: March 05, 2014, 12:57:35 PM »
That Class sounds like the coolest Class, so yes.

AW:Dark Age / Proposition with Dragon Herald
« on: March 05, 2014, 11:44:33 AM »
So a Common Topic on this so far is history versus fantasy.  I realized after reading everything that this game could be played on earth as in our earth, in a viking setting, or arthurian setting very easily.  One catch though is the Dragon Herald.  The Troll Killer exists because we always had in our past "giants" David and Goliath, "Cyclops" Odysseus, even witches "Circe and Morigan le Fay".  Monsters could exist they are just our imaginative comprehension of real scary things.  However, the one the doesn't fit much is the Dragon Herald.  It implies that Dragons exist.  Big giant unsustainable magical monsters, and pull us out of the more realistic harshness of the dark ages. 

Historically those times were considered an apocalypse because from the fall of Rome when some people went back and saw aqueducts they had no clue what these things were.  Priests were considered truly godlike because they could actually read.  Diseases were fought with ridiculous magic rituals that might have killed more then helped, and disease and plague were rampant.  Famine was constant, and the threat of the outside was everywhere from the bitter cold, to the lack of food.  In England they fought murderous Man Monsters (Vikings/Celts/Saxons/Picts) that Could attack at any moment.  In Eurasia they fought Centaurs "Mongol and Arabic horsemen".  Our world in the Dark Age was a land of Apocalypse, and I worry that the Dragon Herald removes our world from that and makes it a world of fantasy not darkness.

That said I think the class is cool, and was seeking for advice how to reskin it a little bit so it doesn't have to explicitly involve dragons.  To me the Dragon Herald is like the mad profit, or the witch advisor to a king.  They are the truth seer that nobody wants to like, but has to deal with "Beware the Ides of March, the Furies, Circe, etc.".  I want peoples advice on the following.  So seriously please help me and provide other examples.  My thoughts to make it more realistic is keep it exactly the same, but instead of "Awaken Dragons" as XP moves maybe instead they "Create prophesies" or "Change fate".  Make them more broadly mystical instead of specifically with dragons.  Any other ideas?  I'd love to hear.  These are my thoughts though.  Further if you want more examples of Mad Profits that remind me of a Dragon herald see the following:

-John of Leiden/ Munster Rebellion for mad prophets (listen to this for more

-This one for good dark age lore (*s-Angels/Dark%20ages-medieval-antiquity)

-This one for plague and death in the ancient time (

Though you'd have to buy it.  I'm obsessed with Hardcore History, and I plan on using some of themes in my game of it.

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