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Messages - kkibrick

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16
AW:Dark Age / Re: [Playbook Draft] The Honey-Tongued
« on: March 04, 2014, 04:18:11 PM »
This is awesome and would be my favorite character to play.

17
AW:Dark Age / Re: Diplomacy: the RPG
« on: March 04, 2014, 02:22:16 PM »
Vincent I'd be curious though to see how you could make a single house with all these characters.  How could a house work together if there was a Dragon priest and a wicker man.  Those two would instinctively hate each other...unless you keep like the dragon wizard as a slave pet to the wicker man and his group?  The game feels like inherently the game has different religions and beliefs.  This will constantly put a family at odds.  If a family was to be united the one thing they really shouldn't fight about is religion in this matter.

Thoughts anyone?

18
AW:Dark Age / Re: Diplomacy: the RPG
« on: March 04, 2014, 11:21:50 AM »
I think the intention is for it to break up fast and it should.  Read Game of Thrones, watch Vikings, Watch Pillars of Earth.  Everyone has their own agenda and they will be at odds.  The catch though is with Oaths and the reality that everyone has holding near each other and this is still one kingdom they HAVE to be friends.  If they go into Civil War the implications are horrible this leaves it a lot to intrigue and that's a good thing.  A correct word can do more harm then an army ever has, however an army with that work (War Herald) on your side words can get awesome.  I see the game as making entangling alliances between characters and having to make choices of whose side your on when tensions flare.  At the end of the game I anticipate a full on Civil War somewhere in the game.

19
AW:Dark Age / Re: First Thoughts
« on: March 04, 2014, 12:02:47 AM »
Bryan that makes  a lot of sense, and actually makes an awesome character.  I retract my statements about the troll killer and really think it's a good class.

20
AW:Dark Age / Re: Non-magical Variation
« on: March 03, 2014, 04:14:29 PM »
I agree with you on this one.  If it was to be more like vikings magic wouldn't exist, and I would also be very interested in such a variant.  What I would say though it just remove certain classes.  IF you remove the troll-killer you don't have monsters.  Also magic could just  be roleplayed as mysticism if it wanted.  I think without much trouble mysticism can be the role and it's not "magic".  Just remove Dragons and Monsters and replace with more natural occuring ideas.  In the Dark Ages, the unknowing world was magic enough. The Mongol Horde were so advanced in horse archery they were considered Centaurs.  A 7foot tall man was considered a "Giant".  Just make magic the reality of the scary life of the unknown.  To the English Vikings were monsters and so forth.  Change moral codes and you can get magic without having magic. 

Although you are right the game tends to the Game of Thrones World of fantasy when it doesn't necessarily have to be so specific.

21
AW:Dark Age / First Thoughts
« on: March 03, 2014, 03:32:37 PM »
Basic rules awesome.  I love the 7 experience concept.  It encourages characters to be well rounded and try everything.  Love the basic movies.  Some critiques of classes.  You have a lot of sort of priests.

Wicker-Wise  (unless they are more wizard?)
Dragon Herald (Cast out priest)
and Soon Bloodless priest (uknown)

3 priests could be very cool, but it leads to games with a lot of politics based on priests and various religions fighting each other.  Is there any area for politics between nations and vassals?  That might be more in the: To-Do crowned. I was just curious.

Most playbooks I really like except the dragon herald. 

It says the dragon herald summons the dragons in the MC sheet, but not on the character sheet.  It wants to be Kaleesi, but the character sheet itself should incentive it a little more.  A suggestion could be taking something from the Savvy Head Playbook.  Think of ways to send the dragon herald on quests to awaken the dragon.   Requirements for it.  That way the character has some guidance towards this goal.  I think ti could be like the savy head though where the MC gets to choose what these requirements are, but they always lead a person down a dark path.  There should be some incentive on the Dragon Herald to try and bring forth dragons.

The other issue is with the troll killer.  Having a troll killer is cool someone who can defeat monsters is awesome, but they primarily focus on cool not hard.  I see that they want to be more like the battlebabe in that way, but they have no way to really improve hard.  If they go up against monsters it seems like they would die.  The Troll Killer definitely seems plotty which is cool, but that's one type of troll Killer.  I'd create a stat block for it with Hard+2 instead of Cool so you could also be the Conan Barbarian type of killer if you wanted to.  This could be a champion of sword, but I think the class can go both ways so much, that they should not be tied down with one primary stat.  Instead they should have the option for how they want to defeat monsters.  Cool= Aragorn/Legolas stalwart in the face of danger Hard= Conan overcomes fear through brute strength and will.

Other then that I can't wait to try, and see the new characters.

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