What about something along these lines, combining ranged and close combat?
I guess that's doable, but I much prefer the different methods of fighting
feeling different as well. I haven't written up grapple yet, but... let's say in your version, I choose to "take a dominating position" and I'm also deciding that this position is grapple, with my character having a good grip. Now, I'm in a clinch with my opponent, but the outlook of the combat hasn't really changed, and the results of grappling are the exact same as the results of normal fighting.
I'm not sure why the focus is so specific on a single blow against a single target.
Who said that dealing harm is (or should be) handled with a single blow fiction-wise?
I mean, narratively "The captain of the guard and I fence for a few seconds as I drive him back down the stairs." is an extended exchange of blows, but still a single narrative action.
My rules model it just fine. Last two 10+ results achieve it, while making sure the situation doesn't remain static. Your rules don't model it... as on 10+ you also need to damage him or take away his equipment, or discard your 2nd pick. And on 7-9 the GM can either damage you or disarm you in return, or nullify the progress by picking a dominating position for the opponent in return.
And "I swing my claymore in through the tightly packed goblins, cutting through six squalling little bodies with a single blow." would be one blow, many targets.
My rules deal with up to two targets, and that's pretty generous swashbuckling spirit already. Any more of that, and I think suspension of disbelief would suffer... but if that's what you like, go for it =)