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« on: November 28, 2012, 05:29:32 PM »
As I was reading AW/DW, I found that I really dug the 10+, 7-9 and 6- formula. I also dug skipping half the rolls most traditional games have. However, reading the combat moves left me kind of... wanting. All success in AW combat revolved around harm, taking hold of stuff and impressing opponents. And while the Hack and Slash in DW definitely works as a replacement for traditional D&D attack roll resolution, I... simply wanted more.
So, I present you guys... Meleé Brawl, which is intended as a Hack and Slash replacement in DW.
MELEÉ BRAWL:
On a 10+ you avoid harm and get to pick one of these:
- deal massive harm (+1d6 extra)
- enter grapple with +1 on all rolls
- disarm and knock down a human opponent
- throw a human opponent (overboard works fine)
- knock down one opponent and deal harm to another
- opponent deals harm to his ally, spreading confusion; your party gets +1 next round
- shift to a major position of advantage (towards the door; on a horse; only one opponent can face you now; etc)
- push your opponent to a major position of disadvantage (away from the door; off the horse; into a swarm of men; etc)
On a 7-9 you either deal harm or enter grapple. The GM will pick one of these:
- opponent deals harm
- opponent enters grapple
- your weapon gets stuck; choose between Defying Danger and leaving it
- you cause collateral damage and a lot of noise
- you get separated or end up further from your objective
- you're being targeted as the greatest threat
On a miss, the GM gets to use 10+ options, but to your disadvantage. All +1 results count as -1.
Since PC's attack will connect first, there's a chance he will knock his opponent out on a regular 7-9. In that case, the opponent's buddy can deal harm back or grapple. If the opponent didn't have any buddies, the GM will probably pick something else.
Grapple sounds like a big deal in here, and it is. "Grapple", "Tangled Meat" or whatever I end up calling it, is supposed to be one of the basic combat moves, but I've yet to write it up.
So, what do you guys think of Meleé Brawl so far? Ideas? Improvements? Additions? Criticisms? I'm looking forward to hearing it all =)