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« on: March 04, 2012, 02:45:04 PM »
admutt, well put. I agree that fairness is important if things start to "get real," so that the players don't feel saddened.
mease19, I wouldn't assume player vs. player = jerk move. I've had great PvP moments. If it follows the fiction, it can be a lot of fun for all involved. Clearly, an element of PvP is built into the game, otherwise we wouldn't have the -2 to interfere clause. Though, I understand that this is a delicate thing. And, I probably do agree in that this has probably been done poorly as much or even more than it's been done well.
One solution: If it's a situation where one PC is clearly now against the goals and motivations of the group, and makes a move against the group, that PC gets NPCed and goes under the control of the GM. This can help prevent hurt feelings too, because it's not just what the players are used to, GM-created opposition. If the NPC is killed, or stays on "the dark side," that player can create a new PC.
Obviously, this doesn't work for those minor squabbles, or one where there is more of a party split (2 vs. 2, etc...).