I think Ive found a mid-term regarding the "act under fire with +sharp" vs "sharp+1". Also, the new Places speak..
In the Zone: when you act under fire, roll +sharp instead of +cool, but only while out on dangerous terrain.
Places speak: When you're out there communing with a dangerous terrain, roll +weird. On 10+, both. On 7-9 choose 1. On a miss, the terrain tries to expurge you: take ?-harm.
• you catch a glimpse of this place during the Golden Age: who lived here and what emotion they evoke ?
• you catch a glimpse of this place in the recent past: who lives here now and what emotion they evoke ?
Aaaaan new version is up:
https://drive.google.com/file/d/0ByF9qkt14FlUXzFCMGxqc2ZGQ00/view?usp=sharingFeedback appreciated. ;)
*edit*: oh and I took the maps out of the bolthole and inserted medical supplies in its place. In the end I let the strange artifact in the bolthole as a portable augury device seems overpowered.