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blood & guts / Re: Vincent: Why stat substitution moves?
« on: October 28, 2011, 11:30:44 AM »
I'd note that character-wise, a lot of stat-substitution moves can be easily envisioned. (Not all of them, granted.)
An example would actually be the gunlugger's battle-hardened. Ordinarily, Hard just means you're good at fighting and good at threatening people. But when you're battle-hardened, you've been at risk of death so damn many times that you are just plain desensitized to fear and personal risk, and so when you have to act under fire, shit, whatever fire you're enduring can't be any worse than the shit you've already gone through, right? Alternately, it may mean that you're good at acting under fire because you just have no fucking cool to lose to begin with. You may be emotionally unstable and unreliable over the long term, and thus suck at things like a steady job (moonlighting) or managing your reputation (reputation, naturally), but when there's an acutely stressful threat right now, like you give two shits and a fuck about the danger, right? Custom moves that actually require you to keep a truly cool head and even hand and thus use Cool will be the pain in the ass for you, but taking risks with life and limb and telling manipulative assholes to fuck off? No sweat. (That said, I can understand your misgivings about it being so non-specific and applying to any kind of acting under fire--personally, I would be fine with my MC limiting the purview of Daryl the Muscle's battle-hardened to resisting fear of violence or pain or the like, and thus letting her risk life and limb in combat or dangerous environments, or manipulation through intimidation, but giving her no such power to resist seduction or accusations of cowardice or more subtle forms of fire to which self-destructive, foolish bravery and aggression does not apply.)
Another example would be the battlebabe's ice cold. It means that you have the cool nerves and willingness to hurt someone and that look in your eyes to threaten someone with violence and have them know that you will follow through. Against a PC, it means that if you know what makes them tick, you can use it to cow them with a threat of violence. What it doesn't mean is that you're actually good at down-and-dirty fighting. Someone with high Cool and ice cold has balls (or ovaries) of steel and doesn't think twice about pulling the trigger when some mutherfucker pushes their luck, but doesn't have the sheer strength and endurance to throw themselves right into the heart of a battle and prevail when others are resisting and fighting back right the fuck now. You have the willingness to use violence, but not necessarily the ability to pit your violence against someone else's (or at least, you're not quite as good at it--a battlebabe with the last statline and one improvement can still be seizing at +1, at least). Of course, that's one of those "more specific" examples.
That said, there are some I don't understand, especially among the limited-edition playbooks. Like the maestro D's you call this hot (using Hot to act under fire? what?) or the touchstone's move that lets them read people with Hard (again, what?).
An example would actually be the gunlugger's battle-hardened. Ordinarily, Hard just means you're good at fighting and good at threatening people. But when you're battle-hardened, you've been at risk of death so damn many times that you are just plain desensitized to fear and personal risk, and so when you have to act under fire, shit, whatever fire you're enduring can't be any worse than the shit you've already gone through, right? Alternately, it may mean that you're good at acting under fire because you just have no fucking cool to lose to begin with. You may be emotionally unstable and unreliable over the long term, and thus suck at things like a steady job (moonlighting) or managing your reputation (reputation, naturally), but when there's an acutely stressful threat right now, like you give two shits and a fuck about the danger, right? Custom moves that actually require you to keep a truly cool head and even hand and thus use Cool will be the pain in the ass for you, but taking risks with life and limb and telling manipulative assholes to fuck off? No sweat. (That said, I can understand your misgivings about it being so non-specific and applying to any kind of acting under fire--personally, I would be fine with my MC limiting the purview of Daryl the Muscle's battle-hardened to resisting fear of violence or pain or the like, and thus letting her risk life and limb in combat or dangerous environments, or manipulation through intimidation, but giving her no such power to resist seduction or accusations of cowardice or more subtle forms of fire to which self-destructive, foolish bravery and aggression does not apply.)
Another example would be the battlebabe's ice cold. It means that you have the cool nerves and willingness to hurt someone and that look in your eyes to threaten someone with violence and have them know that you will follow through. Against a PC, it means that if you know what makes them tick, you can use it to cow them with a threat of violence. What it doesn't mean is that you're actually good at down-and-dirty fighting. Someone with high Cool and ice cold has balls (or ovaries) of steel and doesn't think twice about pulling the trigger when some mutherfucker pushes their luck, but doesn't have the sheer strength and endurance to throw themselves right into the heart of a battle and prevail when others are resisting and fighting back right the fuck now. You have the willingness to use violence, but not necessarily the ability to pit your violence against someone else's (or at least, you're not quite as good at it--a battlebabe with the last statline and one improvement can still be seizing at +1, at least). Of course, that's one of those "more specific" examples.
That said, there are some I don't understand, especially among the limited-edition playbooks. Like the maestro D's you call this hot (using Hot to act under fire? what?) or the touchstone's move that lets them read people with Hard (again, what?).