Where is the line between "MC makes as hard of a move as he wants on a miss" and player control of their character's actions?
Say the characters are navigating a ruined and unstable set of buildings (landscape: mirage; entice & betray), tracking this cannibal butcher that's hold up in there. He's led them into a trap, a room with a floor that's really unstable. People walk on it, they fall through.
One the players is suspicious, so before entering the room he asks "does it look safe?" I tell him roll +Sharp to read a sitch.
If he gets a hit, no problem. I answer his question: the floor's unstable, looks like it could cave in with enough weight on it. Maybe he gets to ask more questions. What he does next is his business.
But on miss… how much control do I have over his character's actions when I make my hard move? There are all sorts of good moves suggested by the fiction (put him in a spot, separate them, inflict harm) that involve him stepping out on the floor. But do I get to say that he stepped out on to the floor because he missed the roll?
I can see many of the folks I play with getting very irate over me saying "it looks safe, but when you step onto it, the floor gives way!" "But I never said I stepped on to it!" And they've got a point. Just because the floor looks stable doesn't mean they're going to step out onto it.
If I don't have the right to say "it looks safe, so you step onto it…," then what options *do* I have for a hard move in this situation? I can't lie and say "it looks safe!" And even if I did, that's far from an irrevocable hard move, especially since the player *knows* he rolled a miss.
I suppose I could have the cannibal attack from behind while they assess the situation. But beyond that, the best I can think of are setup moves that give the players a chance to act (like "you see movement on the other side of the room, it's that bastard you're tracking, but he's leaving now… what do you do?"). And again, the missed "read a sitch" roll is still hanging out there as a metagame indicator that the room is NOT in fact safe.
How do y'all play this sort of thing?