Yeah, I was just looking over the sheets today and it's not AS bad as I had thought. Most of the characters are silly powerful, and I think that's just a part of the game (remember be a fan of the characters)
The only really "off" thing about it now is the stat lines, the gunlugger is going to have zero or negative in other areas, and so usually has interesting decisons to make when faced with a problem he can't just shoot at. The battlebabe has +1 to everything else, so is actually resonably competent when violence isn't needed. I know, I know, try not to focus on the stats too much, but it really influences how players react to situations. And the options when life becomes untennable are a bitter nicer, although as I've never seen a character go into that state once, let alone twice, it's a bit of a nitpick.
I still liked it better under "the battlebabe starts fight, the gunlugger finished them" way of thinking, and the battlebabe had to work around the fiction to get some cruel, crushing blows in, but it's much less of a problem than I first thought.