I love the look of the new version! AW has been my favourite game for the last few years, and this looks like a great addition. The Waterbearer is great, as well!
I have a question though, about highlighting stats. A lot of this applied in 1st ed too, but now that things are being updated it seems like a good point to ask:
Firstly, I've never been sure how Highlighting was really supposed to work. For example, maybe the Battlebabe's low Hard is something that interests me - she's not actually that tough, just cool. But if she's taken the right move, she'll never roll Hard unless there's a custom move in play that lets her - so am I being a dick by highlighting the stat that interests me but she can't choose to focus on? That seems worse in 2nd ed, since there are more chances to simply overwrite one stat with another - the Battlebabe can roll Cool for all Hard moves on the sheets, the Gunlugger can do the reverse, etc.
Secondly, doesn't that mean that there's a double incentive to take the stat-swapping moves? It not only lets you use a much better stat, but it means that if the good stat is highlighted, you'll get a lot more xp out of it. And if it is a dick move to highlight someone's swapped-out stat, that also means they are more likely to have the good one highlighted - there are less options for the other players to pick from.
And thirdly, now that manipulating a PC can strip highlights off them if they don't go along... that seems like a weird incentive to me. Firstly, towards the end of the session it becomes less meaningful since there'll be less chances to roll left. Secondly, if you refuse to be manipulated twice, there's no longer any penalty for refusing since you're out of highlights.
Maybe there's something about how highlights are meant to work that I've never gotten, but I was half-expecting the xp system to have changed for the new edition. Since it hasn't, figured I might as well ask.