So I finally got a game going - which is starting to roll. Four players, all less experienced than my 10ish games. One has unfortunately missed two of three sessions.
While I finally think I get fronts, I realize that I need help with threaths.
The PCs:
Vision - The Hocus of a sex-less salvation by holy fire (atom bombs, they cleanse the lost with regular witchburning flame). In game two they embrace sex and sexuality (and parties!) (We are all confused when she's a she.)
Trench - The Faceless, A lumberjack? ...with hopes of having someone to protect, but her morbid antiques alienates her from the rather decent folks of Clearwater
Marlon - The Driver - a rather old hermaphrodite who've forever searched for Utopia, but the first session Hx-reset gives us the secret that s/he's really lost the belief in Utopia
Storm - The Skinner - makes totem-poles, is the glue of Clearwater but maybe also it's curse? Manipulates others for hir own needs. Ambigious gender, blantanty sexual.
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Clearwater is in a Valley. Cheyenne is a youngish leader chosen by popular demand. The populace is hard working, clean and lives in families, with children. The Cult is off course argumentative, shuns cleanliness and is totally sexless, i.e. until their new direction emerges.
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THE FRONTS (please comment/help)
Front 1: HUNGER - "Hungry Eyes spell danger"
Dark future: Clearwater is devoured by those of larger hunger than themselves or by hunger generated by unfortunate events.
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Threath 1: Deep Dark Forest - Landscape, prison
Impulse: To Contain, Deny Egress
"The people fear the forest, and never venture them at night. Dark, strong and dangerous creatures live there in the Darkness. Trench has felt one's presence."
Custom moves:
- when you patrol the outskirts of the forests at night roll+sharp. On a hit you avoid the ambush and on a 10+ you learn something, on a miss you'd better pray you just get ambushed!
- when you're lost in the forest and try to keep it's voices out, roll+weird. On a miss, the MC will give you a new move. On a hit you'll be able to contain yourself, and on a 10+ you'll remember parts of a conversation (if you want you can read "person")
possible moves:
When you bring others into the forest, gain XP - when you miss an oppourtunity to do so take 1-harm
When you can't see the forest, act under fire to keep calm when doing anything important, gain XP when you shed blood near the forest
THREATH 2:
HUNGER - condition
Impulse: To expose people to danger
When Manitou's raiders Marlon burns down the granary (in the night)
Threath 3: Salacious Sybarites - Brutes - consume recources
"Mostly partying Cultists" - Bundy, Shipman, Costanza, Denke, Bathory, Milat, Toppane, Edina & Gain(dead)
Countdown - every time they party the need for rationing increases (cumulatively):
03:00 - everyone take -1 forward
18:00 - everyne take -1 ongoing
21:00 - everyone acts under fire
after that people will start dying
Threath 4: The Masked Cannibals
Grotesques - Crave Satiety (by eating children), oh ... and they wears masks!
They follow the edicts of their long-lost leader, waiting for her/his return, allying themselves to whatever warlord provides...
[to be continued]