How does ammo work?
On a 7-9, the player can spend 1-ammo instead of choosing another bad option.
On any given hard move, the GM can use up ammo if appropriate.
A player without ammo can't attack with the appropriate weapon.
How does rations and distances work?
Estimate how many days the trip will work, depending on travel method, conditions, terrain, etc.
For each day, they have to spend 1-ration.
Since the manual dosen't address the topic, how should I handle mounted combat? If I a PC gets to ride a dragon, what do I do? Do I just follow the fiction?
Follow the fiction, of course!
You can also make a custom move or a few, like...
When you mount the unruly dragon, roll+cha. On a 7-9, hold 1. On a 10+, hold 3. On a miss, if you offer him something he wants, still hold 1. Spend your hold to...
- have him breath fire
- have him soak attacks for you
- have him get in close and attack
When you spend your last hold, if he likes you, he'll carry you until he can safely land but that's it. If he doesn't... hope you can land on your feet!
Also how do I handle with large scale battles like sieges or just plain field battles between realms?
There's no one way to handle it.
You can play much like any situation of course - tell the PCs what's going on, ask them what they do, tell them what happens next, loop and repeat.
To add some helpful hints, though, think about the overall course of the battle if the PCs don't interfere.
Think about, broadly, how it'll play out.
Maybe even make a clock/countdown or a few of them for different parts of the battle.
Then, give the PCs a chance to sway things (or just foul it up, if they're the sort).
You can also use a custom move or a few, like...
When you strike a blow against the enemy forces (kill or capture an important figure, seize high ground, destroy a siege engine, or the like) and everyone sees it, roll+cha. On a hit, hold 1. On a 10+, hold 3 instead. Spend your hold to:
- frighten or awe a group of enemies
- order your allies to seize a point
- order your allies to focus their attacks
- order your allies to support your maneuver
Whatever you choose, your allies fight to the best of their abilities, emboldened by your success.
- Alex