Hey guys, first post here. I ran into one of the authors of Dungeon World on Reddit and he directed me here if I had any extra questions, and so here I am.
I ran a Dungeon World one-shot to get used to the system (using the free sample module Indigo Galleon), and that got me roughly on the right footing for playing the game properly, so I started running an actual campaign for 3 people who hadn't played before - of course my experience is only a few hours greater than theirs in this system so we're learning together. One of them is a druid and I have some questions about what his shapeshift power can truly do for him.
Some necessary background: the world we created together while making characters was a sort of combination of Pirates of the Carribean and Mad Max - a relatively lawless wild west ruled by warlords with access to landships to aid in crossing the hostile terrain. The world is by necessity relatively harsh and includes features like sandworms (a la tremors or dune or even of the infamous purple variety), wyverns, all that good stuff.
The Druid, being a smart lad, chose for his domain "The Blasted Wasteland", which correlates closely with the terrain on which the campaign mainly operates. This presents a slight issue for me in terms of the scale of power the Druid may have, since the sorts of animals that inhabit this region - if they can be called animals - includes stuff like giant purple worms, wyverns, etc., and turning into such incredibly fearsome creatures seems almost like cheating, which to me indicates that I'm probably doing something wrong.
So, where is the line supposed to be drawn on Shapechange? Can a Druid turn into a dragon and bellow forth great gouts of flame and whatever? Doesn't that seem a bit... I dunno... strong? Should such fearsome monsters be considered "animals" at all? Or is there some sort of natural consequence that I could use to temper such potent abilities that seem to allow overcoming of obstacles with nearly contemptuous ease? What do?