But I'm still not clear what noclue's approach is. Depends on the fictional positioning, yes, got it. But how much?
If these situations still seem too unclear or hypothetical, then what I'd really like to know is: what other information do you think you need? I'm trying to specify the important facts of the situations, but if I'm missing something, that's part of what I want to know: how do other people think about these things?
Lots of information. See, the hypotheticals don't really help Because they don't engage with the players at the table, they are simply coming out of your imagination. Threlicus has been very helpful! And Aaron as always has very neatly encapsulated folk's help :)
But to go with it and try and help a little myself...
All of the examples are wanting narratively in some respects, but Number 3 is a classic example of needing clarifying the moves through the fiction. How do the moves narratively snowball into one another? Where are the authored connections? Simply stating that 'I hack and slash the unarmed troll' just wont do! So what do you do? 'I draw my signature axe and gleefully draw my thumb along its edge, plant my foot into the ogre's guts with a vicious kick and behead the bastard!' Cool, sounds like you are hacking and slashing to me? Yes? Then go with Threlicus's
offering them an opportunity, most certainly with a cost.I guess my take on this, is instead of wondering what mechanical bonuses to give when a move is less than 'cut and dried' (ie: most of the time), look to your principles and moves! They are there to help you in this sort of decision.
In your examples of the fight with the ogre I'd be definately using the principles of:
*Give the ogre life, a name, push his instinct hard (to turn the world to darker days)
*Ask questions and use the answers - What do you do? Ok cool! So what do you do? How do you do that?
*Be a fan of the characters - Heroics and adventure for ALL
*Think dangerous - its an Ogre after all
*Begin and end with the fiction - None of your examples do this. :(
*Think offscreen, too - Where are the Ogre's mates? Who is reacting to the melee? What happens when the ogre doesn't return to his kin?
And considering these GM
moves to guide the fiction (instead of focusing on what mechanical bonuses to give)
*Have the Ogre fly into a rage in response to the disarms, being knocked prone and generally having a hard time.
*Give an opportunity that fits a class’ abilities - Allow the fighter to take it too the Ogre one-on-one, let the thief come up with sneaky tricks, encourage fancy shooting from the ranger...
*Show a downside to their class, race, or equipment - realise that unarmed or no, the ogre is still a force to be reckoned with.
*Offer an opportunity, with or without cost - All of Aaron's and Threlicus's ideas :)
*Put someone in a spot
*Tell them the requirements or consequences and ask
Temper your examples in this manner and each sentence becomes a paragraph of exciting fiction with nary a bonus to be found.