...for my game, at least. I suspect it'll also be a new idea for some of yours, which is why I'm sharing it.
For this session, we had 4 characters, 2 characters going together in one (geographic) direction, and 2 characters staying put at the home base. So I created 2 love letters/beginning of session moves, 1 for each pair. Here's how they work:
Dear Key & Dust: You’re off to the remains of old Sludge Pump. So, what happens on the way? someone roll+sharp, and someone help or hinder.
on a 10+, you get there more or less fine, but choose 1.
on a 7-9, you get there okay: choose both.
* Clarion wants to tag along: (helping/hindering character choose 1)
o with Dust?
o with Key?
* Dust’s cult begins begging for: (helping/hindering character, choose 1)
o A religious vision, a touch of the howling psychic maelstrom.
o A release of their stress, an emotional high, an experience.
On a miss, both, and it looks like a nasty sandstorm has kicked up: getting to the river will be harder than you thought.
The trick is that the person who rolled the stat chooses the * choice, and the person who helped/hindered gets to choose the o sub-choice. It worked well, and the players thought it was cool. Here's the other one, for posterity:
Dear Pitt & Pollux: What’s going on at the Braindome? Someone roll+hot, and someone help or hinder.
On a 10+, choose 1.
On a 7-9, choose both.
* Snap has: (helping/hinder character, choose 1)
o Taken a liking to Pollux, and regularly lets Pollux into the shop (when Pitt’s not there).
o Begun to fear and distrust Pollux, and won’t willfully let Pollux into the shop or stay there while Pollux is there.
* The majority of the Braindome population have been demanding: (helping/hindering character, choose 1)
o That Pitt do something with her tools & workshop about how fucking hungry & thirsty they all are.
o That CJ get rid of Pollux.
On a miss, choose both, plus, things just don’t feel right today: the next time you consciously act against someone, it’s acting under fire.