A new kind of custom move

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A new kind of custom move
« on: November 15, 2010, 03:35:53 AM »
...for my game, at least. I suspect it'll also be a new idea for some of yours, which is why I'm sharing it.

For this session, we had 4 characters, 2 characters going together in one (geographic) direction, and 2 characters staying put at the home base. So I created 2 love letters/beginning of session moves, 1 for each pair. Here's how they work:

Dear Key & Dust: You’re off to the remains of old Sludge Pump. So, what happens on the way?  someone roll+sharp, and someone help or hinder.

on a 10+, you get there more or less fine, but choose 1.
on a 7-9, you get there okay: choose both.

    * Clarion wants to tag along: (helping/hindering character choose 1)
          o with Dust?
          o with Key?

    * Dust’s cult begins begging for: (helping/hindering character, choose 1)
          o A religious vision, a touch of the howling psychic maelstrom.
          o A release of their stress, an emotional high, an experience.

On a miss, both, and it looks like a nasty sandstorm has kicked up: getting to the river will be harder than you thought.


The trick is that the person who rolled the stat chooses the * choice, and the person who helped/hindered gets to choose the o sub-choice. It worked well, and the players thought it was cool. Here's the other one, for posterity:

Dear Pitt & Pollux: What’s going on at the Braindome? Someone roll+hot, and someone help or hinder.

On a 10+, choose 1.
On a 7-9, choose both.

    * Snap has: (helping/hinder character, choose 1)
          o Taken a liking to Pollux, and regularly lets Pollux into the shop (when Pitt’s not there).
          o Begun to fear and distrust Pollux, and won’t willfully let Pollux into the shop or stay there while Pollux is there.

    * The majority of the Braindome population have been demanding: (helping/hindering character, choose 1)
          o That Pitt do something with her tools & workshop about how fucking hungry & thirsty they all are.
          o That CJ get rid of Pollux.

On a miss, choose both, plus, things just don’t feel right today: the next time you consciously act against someone, it’s acting under fire.

*

NPC

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Re: A new kind of custom move
« Reply #1 on: November 24, 2010, 07:17:03 PM »
As one of the players in this game (Pitt), I really liked the two-person openers. In fact, I kinda wanted ALL the outcomes to happen. Heheheh.