Look, they say "I'm going to get. That gem!" You, the GM, have decided there's no trap, there's no guard, there's no risk of falling, getting attacked, breaking something, angering the gods. So, no danger. No danger, no Defying Danger. No move.
There's no move there.
If they aren't triggering a move, then you just ask them to describe getting the gem out and you describe how the gem comes out. Or, if you've decided that they can't possibly get the gem out, you narrate them not getting it.
Moves aren't about "can you do it?" They're about what happens when you try.
(@Jeremy, that's hilarious!)