Amber: The Ruling and Mastering Moves

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Amber: The Ruling and Mastering Moves
« on: October 22, 2012, 11:32:57 PM »
While ruling over a place, whenever a session begins with your hold on a place being secure and your rule of it unchallenged, roll +Warfare or +Presence. On 10+, choose 3; on 7-9, choose 2; on 6-, choose 0. You may make this move once for one place you hold yourself; you may also make this move once for each place you hold through a proxy. A place never helps you rule over itself.
The place yields Respect for the session.
The place will yield tribute according to its nature for the session without difficulty and without complication.
Once during a session, you may take +1 forward, if the place or your status with the place could reasonably make a difference.
The place is temporarily yours until the end of the session.
The place is temporarily innocuous until the end of the session.

While mastering or befriending an object, whenever a session begins, and whenever downtime happens, and your hold or influence over an object is secure and your access to it unchallenged, roll +Psyche or +Stamina. On 10+, choose 3; on 7-9, choose 1; on 6-, choose 0. Once an object is indefinitely yours and indefinitely innocuous, it is no longer subject to being befriended or mastered. You may make this move until you fail; then you must wait for session's end or for more downtime. An object never helps you befriend or master itself.
The object performs its function for the session without difficulty and without complication.
Once during a session, you may take +1 forward, if the object could reasonably make a difference.
The object is temporarily yours until the end of the session.
The object is temporarily innocuous until the end of the session.
You gain 1 ephemeral Respect, or, if the object contains something of the Real, 1 real Respect.


A place can be a location, a full shadow, location and shadow, or multiple locations or shadows or both, as long as there is justification for treating them as a unit, and as long as all of them are accessible from all others by their inhabitants without using any outside power.

Respect yielded by a place is as follows.

If the place comprises at least 1 shadow, the place yields +1 Respect.
Each place of power that is part of the place yields +1 Respect.
If any shadows within the place are part of the Golden Circle or the Black Circle, the place yields +1 Respect.

If a place comprising at least 1 location yields no Respect, it will yield 1 Respect instead.

When Respect is gained from a place, it generally lasts for the session, fading away as the session ends; this ephemeral Respect may be used normally by the ruler until it fades. For each shadow within a place with something of the Real, whenever the place yields Respect, 1 respect yielded is not ephemeral, instead becoming part of the ruler's Respect total until used.

The centers of Order and Chaos, as places, yield double the normal respect: 2 Real Respect and 4 ephemeral Respect each.