Hi.
My name is Zac and I've been playing and running P&P RPGs for about 20 years, mostly D&D and its variants, but all the other usual suspects as well (WoD, d20, WHFRPG, GURPS, Rifts, etc.). Lately I've been smitten with Dungeon World, and decided to undertake the crazy experiment of converting an established high-level Pathfinder campaign to the system. I will record its epic success or failure in this thread.
Here I will attempt new spells, items and moves willy-nilly.
My aim is not to reproduce Pathfinder in Dungeon World (what would be the point?) but to preserve what's iconic about these characters my players have come to know and love, keeping as much in the spirit of Dungeon World as possible.
All forms of feedback, jeers, golf-claps, sad shaking-of-heads and back-away-slowly-with-hands-up are welcomed.
Here we go.
Step 1: Preserving what makes their characters specialI've been talking DW up to my players ever since I got back from PAX, and told them after last session that the campaign would be switching systems. I have 5 players in the party. Two are completely new to RPGs. Two are D&D / PFRPG vets I've been playing with for years, and one is in the middle, having been introduced to RPGs via Pathfinder two years ago. They all trust me with this decision, apparently.
Our first session in DW is this Saturday.
Our fighter has a
sword of life stealing he's particularly fond of and he doesn't want to lose it. Here's what I came up with for him:
Blade of Eyes Close, 2 WeightThis black sword was forged by the Crown of Eyes herself, for employ by her warped disciples. How it fell into
your hands is a tale for another time.
When you
hack and slash with this blade and the dice come up 11 or 12, your target's soul is sucked into the sword and trapped there until you decide to release it, and you heal 4 HP. The sword holds any number of souls and you may speak with them.
If you ever roll two ones with the sword, your own soul is at risk of being trapped in the blade... Your GM will tell you what to do.
This seems like it should be a pile of fun. We'll see how it does in play.
Next up, new spells! The party's sorcerer is an evoker, and isn't concerned as much with becoming a Wizard as he is with losing access to his most-beloved spells.
I see that there aren't a lot of direct-damage spells in DW and I appreciate why. Magic is supposed to be mysterious, elusive and powerful, not just another way of rolling damage dice. Additionally, the lower HP threshold of everything in DW tells me I should be careful about dishing out too much damage.
With that in mind, here are my attempts at
Cone of Cold and
Chain Lightning, which are probably ridiculously overpowered. We'll see. I'll bet they'll be fun, though:
Cone of Cold Level 5, EvocationYou send a powerful blast of frigid air and ice from your fingertips. Choose one effect:
- Every surface in the immediate area is coated with thick, slippery ice.
- 1d4 creatures of the GM's choice are frozen solid.
- Deal 2d6 damage to everyone nearby except yourself.
Chain Lightning Level 7, EvocationWith a peal of thunder, lightning erupts from your mouth and strikes as many enemies as you can see within range of a bow-shot, arcing between them for 4d6 damage. Anyone in melee with your targets takes half damage, splitting it with the target.
Done and done.
On to the Ninja's
Ghost Step ability.
This is the thing I'm least sure of and could really use some feedback on. The first thing I noticed is that the Thief in Dungeon World has nothing approaching a supernatural or magical ability, and I wasn't sure if I wanted to add one. Here's what I came up with, having based it obviously and shamelessly on the Escape Route advanced move:
Like a GhostIt's like you can walk through walls. When you try to get past a solid obstacle, roll +DEX.
- On a 10+ you're past whatever you needed to pass.
- On a 7-9 you still get through, but it costs you: leave something behind (GM's choice) or take 1d6 damage, your call.
I feel this one needs work and I'd really welcome some feedback on it. I'll be back with more later.
Thanks for reading my wall of text!