Introducing:"Brazor" - After Brace's warlord, Newton, was killed, Brace grabbed his weapon and went looking for the assassin. He found Razor hidden away with her long range rifle, one thing led to another, and now they're fucking.
Crimson - A small hold with decent people who retains a semblance of tradition, and a small library of books.
Levis, Diesel, Sammy, X - Some teenagers from Crimson. Levis is big and strong but a bit uncertain, Diesel is a pouty girl that's supposed to marry him (Yes, they do that), Sammy is awesome because she has a bike. The last guy, I don't remember what his name was, except that it wasn't Fifi. He's the dark brooding type.
The river people - The river is Bad, so Crimsoners stay away from it. There is some greenish algea goop on the water that sticks to you. The river people have embraced the river and it's goop, they live on inter-connected rafts, drifting up and down the river. They constantly have a small amount of goop on them.
John - One of the river people.
Glendower - The leader of the river people, an ancient man in a wheelchair. The folds and furrows of his face are green with ingrained algea, and his long beard has a bright greenish hue. I picked the name from the top of my head, only later realising it wasn't from an Apocalypse World namelist, but rather the name of our friend Glendower, here on the forum! Funny. :D
Beastie - Baddest ass in gang of no-gooders
Fianelly - Leads a hold centered in an old bunker
Crin - Leads a nomad hold
Introducing SinThis session also saw the appearence of Sin the Skinner, the new player character. Glenn describing his character went something like this: "She is of latino descent..." "YEAH!" "...imagine Michelle Rodriguez..." "HOT!"
We're so eurocentric (We live in Europe, even), so playing new ethnic groups gets us excited. Canaveral is afro-american, so that is awesome too. Of course, in Apocalypse World, gender, ethnicity and sexuality doesn't really seem to mean anything, so that makes it easier, there is a lot less fear of "doing it wrong"; I think. Sin has a lot of pre-apocalypse concepts on her: Glasses, pink tank top, jeans, rockabilly tattoos, katana.... and good looks. I also like the fact that Glenn choose latino looks, because otherwise, a girl with glasses and katana would just make me think manga.
In case you didn't realise it from the session report, Sin has the move "an arresting skinner".
Session seven:Jonatan summed it up pretty well, I'm basically just going to add some complements, emphases and thoughts.
I went in with zero prep except for the MC love letters I wrote for everyone. I just threw out some
random ideas on Nero's paper, but he put it together to a real coherent story, which was also connected to Brine as it turned out in the end - So we ended up doing high octane action & adventure after all. :) Even though you broke some kind of record of rolling snake eyes, this is probably the session where your characters kicked the most ass. I think both Sin and Nero got two advances during the session, continuing the experience madness from last session. (Sin's hot was highlighted, and she picked A devil with a blade at the start of the session, as a result of her introductionary letter.)
It started out kind of slow and uncertain, the first few minutes was just me getting a feel for Sin, but then it kicked off in style. Once again I realised that, hey, it's ten PM, and I forgot to take breaks again. That's the loss of time conception of a strong flow state! My particular favourite scene was Sin threatening John to have him let her go, or Brace would kill him. "Who's Brace?" he says, and then the rain clears up, and Brace and Razor are standing on top of the approaching dam, readying their weapons (Sin used her move Lost), with Canaveral beside them. (Canaveral used her move Bonefeel.)
With you constantly failing your rolls, I got a lot of practice in snowballing moves, which was nice. I think
separate them is my favorite move right now...
There was a lot of Weird stuff going on. It turned out that Sin's maelstrom took the image of an old water energy plant or purification plant (I don't quite remember, actually), and as John was preaching veneration for the river from his li'l raft, she decided to open her brain and take a look, failed her weird roll, and came to after she had smeared some green on her face, which is when Johns fascination with Sin started.
When John pushes Sin down into the water (I love how you can't swim, and I'm pushing you down water all the time. Water = Scary!) she manages an Open your brain roll, and finds out that the river is full of nano-machinery bacterium (But I didn't call it that) which have lost their purpose, only seeking to absorbing matter and reproduce.
(Which I illustrated by manically grabbing everything in reach, crying "More! More! More! MOAR!". This upset my players a lot more than I had expected.)
That pillar that thrust Sin out of the water was some kind of silicon-like material, which then dissolved into water again.
Nitpick: Diesel wasn't swept away by the water, but rather covered in goop. This is a taboo in Crimson, so she had a bit of a life crisis, howling and running away from the others, seeking out the river people as it turned out.
And I think I know what the maelstrom is now.