The more I review the starting playbooks, the more this bothers me, and I was wondering if lumpley could shed some light on things for me. Why does the Brainer start with such an unusually high amount of ready barter, relative to all the other standard playbooks? They already start with some incredibly exotic gear, which is remarkable, but it's not clear why they in particular should be loaded compared to everybody else, given that every PC in Apocalypse World is special, remarkable, and the sort of person who'd pretty readily be commanding good resources in exchange for their services. Thanks for any insight that you can give.