Children of the Hardhold: Sybarites or Disease Vector?

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Children of the Hardhold: Sybarites or Disease Vector?
« on: July 11, 2012, 07:25:50 PM »
Just kidding. In my game, one of each. :)

Re: Children of the Hardhold: Sybarites or Disease Vector?
« Reply #1 on: July 12, 2012, 11:09:57 AM »
Hunting pack.  They're really good at moving through the jungle canopy, and one of them has a net.

Re: Children of the Hardhold: Sybarites or Disease Vector?
« Reply #2 on: July 13, 2012, 04:10:16 PM »
Barrier.

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Chroma

  • 259
Re: Children of the Hardhold: Sybarites or Disease Vector?
« Reply #3 on: July 13, 2012, 10:32:46 PM »
Warlord: Collector covered them quite nicely in my Red Skies campaign...
"If you get shot enough times, your body will actually build up immunity to bullets. The real trick lies in surviving the first dozen or so..."
-- Pope Nag, RPG.net - UNKNOWN ARMIES

Re: Children of the Hardhold: Sybarites or Disease Vector?
« Reply #4 on: July 15, 2012, 07:49:32 PM »
I like all of these. I think I want kids that the PCs are likely to grow fond of, so that their default "shoot it in the head" approach to handling threats will be horrifying and give them pause. Like, offspring of their current love interests or whatever, looking up to these guys and trying to be helpful and brave and impress them and it's endearing. Making them some or all of a pack of sybarites with a disease vector garnish seemed like a good call, but I'll have to consider these others, too.

How did the hunting pack and collectors function in that game? Kids-as-condition might work, too...

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Chroma

  • 259
Re: Children of the Hardhold: Sybarites or Disease Vector?
« Reply #5 on: July 15, 2012, 09:41:13 PM »
How did the hunting pack and collectors function in that game? Kids-as-condition might work, too...

As "collectors", the kids of the holding (a re-purposed football stadium) acted as a shadowy guild of snatchers and break-in artists, taking "shiny things" and then fighting over the spoils up in the rafters in stylized blood-fights that mirrored the adults' fighting pits below... the belief being that blood "spilt in an arena" was the only thing keeping the sun from doing out...

One of the PCs, playing a Feral Kid, was as member of the group and tried to steal from the Gunlugger to impress the leader (warlord) of the group... things got tense...  *laugh*
"If you get shot enough times, your body will actually build up immunity to bullets. The real trick lies in surviving the first dozen or so..."
-- Pope Nag, RPG.net - UNKNOWN ARMIES