Barf Forth Apocalyptica
barf forth apocalyptica => Apocalypse World => Topic started by: strongbif on July 11, 2012, 07:25:50 PM
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Just kidding. In my game, one of each. :)
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Hunting pack. They're really good at moving through the jungle canopy, and one of them has a net.
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Barrier.
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Warlord: Collector covered them quite nicely in my Red Skies campaign...
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I like all of these. I think I want kids that the PCs are likely to grow fond of, so that their default "shoot it in the head" approach to handling threats will be horrifying and give them pause. Like, offspring of their current love interests or whatever, looking up to these guys and trying to be helpful and brave and impress them and it's endearing. Making them some or all of a pack of sybarites with a disease vector garnish seemed like a good call, but I'll have to consider these others, too.
How did the hunting pack and collectors function in that game? Kids-as-condition might work, too...
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How did the hunting pack and collectors function in that game? Kids-as-condition might work, too...
As "collectors", the kids of the holding (a re-purposed football stadium) acted as a shadowy guild of snatchers and break-in artists, taking "shiny things" and then fighting over the spoils up in the rafters in stylized blood-fights that mirrored the adults' fighting pits below... the belief being that blood "spilt in an arena" was the only thing keeping the sun from doing out...
One of the PCs, playing a Feral Kid, was as member of the group and tried to steal from the Gunlugger to impress the leader (warlord) of the group... things got tense... *laugh*