Can a non-Savvyhead use a Workspace?

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Can a non-Savvyhead use a Workspace?
« on: August 11, 2010, 12:30:20 PM »
It's obvious I can build one... Find a junkyard, tools, maybe a crew to work on stuff (hell, the Driver has an improvement for this), but once I build a "workspace" could I go in and use it like a Savvyhead?

And, I'm talking descriptively building a workspace, not prescriptively getting one (through a Driver's improvement for example).

Can a non-Savvyhead use a workspace?
For that matter, can the Driver use a workspace (once he takes it as improvement) as though he were a Savvyhead?



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Chris

  • 342
Re: Can a non-Savvyhead use a Workspace?
« Reply #1 on: August 11, 2010, 12:33:25 PM »
As in, if I buy a garage, I'm suddenly an amazing techhead guy.

Also, Michael and I talked about gaining moves descriptively...

I'm against it; thoughts?
A player of mine playing a gunlugger - "So now that I took infinite knives, I'm setting up a knife store." Me - "....what?" Him - "Yeah, I figure with no overhead, I'm gonna make a pretty nice profit." Me - "......"

Re: Can a non-Savvyhead use a Workspace?
« Reply #2 on: August 11, 2010, 12:42:38 PM »
As in, if I buy a garage, I'm suddenly an amazing techhead guy.

Also, Michael and I talked about gaining moves descriptively...

I'm against it; thoughts?


That's not what I said.

Shall I post the convo?

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Chris

  • 342
Re: Can a non-Savvyhead use a Workspace?
« Reply #3 on: August 11, 2010, 12:43:56 PM »
As in, if I buy a garage, I'm suddenly an amazing techhead guy.

Also, Michael and I talked about gaining moves descriptively...

I'm against it; thoughts?


That's not what I said.

Shall I post the convo?

nah, let's see what other people have to say.
A player of mine playing a gunlugger - "So now that I took infinite knives, I'm setting up a knife store." Me - "....what?" Him - "Yeah, I figure with no overhead, I'm gonna make a pretty nice profit." Me - "......"

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Chris

  • 342
Re: Can a non-Savvyhead use a Workspace?
« Reply #4 on: August 11, 2010, 12:45:35 PM »
As in, if I buy a garage, I'm suddenly an amazing techhead guy.

Also, Michael and I talked about gaining moves descriptively...

I'm against it; thoughts?


That's not what I said.

Shall I post the convo?

The question comes from this:

If I'm a brainer, and I spend barter to buy a garage and a van and controlled growing environment, then can I just make things?

Right?
A player of mine playing a gunlugger - "So now that I took infinite knives, I'm setting up a knife store." Me - "....what?" Him - "Yeah, I figure with no overhead, I'm gonna make a pretty nice profit." Me - "......"

Re: Can a non-Savvyhead use a Workspace?
« Reply #5 on: August 11, 2010, 12:46:12 PM »

Also, Michael and I talked about gaining moves descriptively...

I'm against it; thoughts?


The example move we used was an Angel's "Infirmary" move.

Chris is fine with a player rolling Hot 5 times to "earn" an Infirmary, but not with an Angel spending 5 sessions negotiating with the Hardholder to earn a space, working on people to earn enough barter for a medical station, and fucking people enough to get them as assistants to "earn" an infirmary.

I disagree. Obviously. It's heated. We come to the boards for arbitration.

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Chris

  • 342
Re: Can a non-Savvyhead use a Workspace?
« Reply #6 on: August 11, 2010, 12:48:23 PM »

Also, Michael and I talked about gaining moves descriptively...

I'm against it; thoughts?


The example move we used was an Angel's "Infirmary" move.

Chris is fine with a player rolling Hot 5 times to "earn" an Infirmary, but not with an Angel spending 5 sessions negotiating with the Hardholder to earn a space, working on people to earn enough barter for a medical station, and fucking people enough to get them as assistants to "earn" an infirmary.

I disagree. Obviously. It's heated. We come to the boards for arbitration.

Nah, an Angel CAN make an infirmary descriptively. That makes sense. But can a skinner? And then just fix people?

How far does the descriptive/proscriptive thing go?
A player of mine playing a gunlugger - "So now that I took infinite knives, I'm setting up a knife store." Me - "....what?" Him - "Yeah, I figure with no overhead, I'm gonna make a pretty nice profit." Me - "......"

Re: Can a non-Savvyhead use a Workspace?
« Reply #7 on: August 11, 2010, 12:50:11 PM »
The question comes from this:

If I'm a brainer, and I spend barter to buy a garage and a van and controlled growing environment, then can I just make things?

Right?

That's kind of a gross hyperbole of my question. It was more like this:

me:  Maybe I'll multiclass into Savvyhead and make it myself. ;)
Chris:  there you go
hnmmmm
you can;t
I remember why Vincent changed it
Workspace isn't a mvoe
move
hahahaha
me:  Right, it's just an object. I could build a workspace right?
Then I just need the moves to back it up.
 Sent at 12:06 PM on Wednesday
Chris:  no, see the savvuhead CAN make shit because they get a workspace
it's not a move
it used to be
early on
then vincent changed it
what moves back it up?
me:  Right, but a workspace is just "three things" a van, a darkroom and a controlled growing environment...
Chris:  yeah
but that how you make shit
you can put together a warehosue
me:  So, if I got some of those things, like... say a "junkyard" and a "van" etc...
I'd have a workspace right?

Re: Can a non-Savvyhead use a Workspace?
« Reply #8 on: August 11, 2010, 12:53:34 PM »

Also, Michael and I talked about gaining moves descriptively...

I'm against it; thoughts?


The example move we used was an Angel's "Infirmary" move.

Chris is fine with a player rolling Hot 5 times to "earn" an Infirmary, but not with an Angel spending 5 sessions negotiating with the Hardholder to earn a space, working on people to earn enough barter for a medical station, and fucking people enough to get them as assistants to "earn" an infirmary.

I disagree. Obviously. It's heated. We come to the boards for arbitration.

Nah, an Angel CAN make an infirmary descriptively. That makes sense. But can a skinner? And then just fix people?


Wtf? You said they couldn't. You wouldn't allow it. You said you'd never allow anyone to take a "move" descriptively.

me:  So, you'd never let an Angel get an "Infirmary" fictionally because it's a move?
Chris:  hmmm
me:  That's retarded imo.
Chris:  no
me:  :)
Chris:  I wouldn't it
I mean, it's not meant to simulate reality
me: I mean, you can MC how you want. But if I were MCing and a player went out of his way in the fiction to secure a location, some medical supplies and a crew, I'd give them that move.
OBVIOUSLY his "circumstances and capabilities" have fictionally changed.
Chris:  maybe
me:  He should change his sheet to match.
Plain. Simple.
Chris:  I mean, it breaks the game
 me:  I don't think it breaks the game at all.
Chris:  I'm not going to bother with moves or improvements
why HAVE the game
we can play and if it happens in fiction, then it does
me:  You're getting those things by PLAYING the game.
Chris:  it's not a game anymore
me:  Maybe I'm PLAYING to get an infirmary?
Chris:  it's a story
me:  What matters if I do it by rolling fucking Hot 5 times or by doing it over 5 sessions of roleplay?
Hilarious.
:)
Chris:  But that breaks the reason to take it as a move
I would never do that then
me:  Not really.
Chris:  why would I

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But check it, let's not rehash our argument. Let's let some other peeps chime in. I'm super interested in how the whole Descriptive vs. Prescriptive battle pans out.

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lumpley

  • 1293
Re: Can a non-Savvyhead use a Workspace?
« Reply #9 on: August 11, 2010, 01:04:23 PM »
A non-savvyhead can use a workspace.

The crucial check on it is "but first you'll have to figure out ___."

-Vincent

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Chris

  • 342
Re: Can a non-Savvyhead use a Workspace?
« Reply #10 on: August 11, 2010, 01:07:01 PM »
Ahhhhhhhh.

So first the brainer is gonna need like 3 years of engineering school. Good luck.


A player of mine playing a gunlugger - "So now that I took infinite knives, I'm setting up a knife store." Me - "....what?" Him - "Yeah, I figure with no overhead, I'm gonna make a pretty nice profit." Me - "......"

Re: Can a non-Savvyhead use a Workspace?
« Reply #11 on: August 11, 2010, 01:10:06 PM »
Ahhhhhhhh.

So first the brainer is gonna need like 3 years of engineering school. Good luck.




So long as I CAN do it fictionally, I'm happy.

Thanks for the quick response, Vincent.

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Chris

  • 342
Re: Can a non-Savvyhead use a Workspace?
« Reply #12 on: August 11, 2010, 01:11:11 PM »
A non-savvyhead can use a workspace.

The crucial check on it is "but first you'll have to figure out ___."

-Vincent

And taking moves descriptively? Like how far does that go? Is it GM fiat, I guess? Because if it is, Michael's not getting shit.

In fact, I'm changing my principles to "Michael never gets what he wants". That's the only one. :)
A player of mine playing a gunlugger - "So now that I took infinite knives, I'm setting up a knife store." Me - "....what?" Him - "Yeah, I figure with no overhead, I'm gonna make a pretty nice profit." Me - "......"

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lumpley

  • 1293
Re: Can a non-Savvyhead use a Workspace?
« Reply #13 on: August 11, 2010, 01:19:37 PM »
"GM fiat" is a bullshit term. (No blame! It just is.) Descriptive improvement isn't subject to GM fiat -- that's just bullshit.

Descriptive improvement is the GM's call, legit and aboveboard, subject to the GM's agenda and principles.

Re: Can a non-Savvyhead use a Workspace?
« Reply #14 on: August 11, 2010, 01:24:32 PM »

And taking moves descriptively? Like how far does that go? Is it GM fiat, I guess? Because if it is, Michael's not getting shit.

In fact, I'm changing my principles to "Michael never gets what he wants". That's the only one. :)

Hasn't this been your principle in all of our games?? :)