When you certamen, roll +weird (unless you are from House Tremere, they can use +sharp as per their move that is not yet written).
If the duel is between two PC's and there is a tie, the older Magus wins. If the magi are the same age (really?), the magi who comes from the older covenant wins, if their covenant's are equal in age (oh, fuckin' come on) the magi who last went to church for worshipful purposes wins.
On a 10+, take 3
On a 7-9, take 1
On a miss, you lose consciousness and comes to with a non-lethal magical effect put on them based on form and technique used to conduct the duel.
- The subject of the duel is won by you, you have proven that you were right or that you deserve an apology or that you have a right to harvest said vis...whatever it is.
- You have dueled with your fellow magus and gained insight into how they react to the fire of conflict, take +1 forward when next in conflict with them.
- You have gained insight into the ways of magic through this conflict. Take an XP.
- You have come away with a sliver of knowledge about your opponent, you may ask them any one of the following questions:
- What was the most humiliating moment of your wizard's apprenticeship?
- If you were not a magus, what would you be?
- When you die, what do you want your legacy to be left on earth in your name?