Last day got hit pretty hard by people criticizing MoW as compared with nWoD.
Main points were
-ability to make all challenges rolled just by 2 or 3 of 5 stats, and max those
-the overimportance of Cool as Under Fire is catch-all problem stat
-overall lack of any sort of "Willpower roll" versus scary things(and defaulting to "under fire" does not help).
Can you give me any advice? Because, frankly, I came across this things before, and have to say they're...true in at least some points (like +tough guy being able to endure fire with his +tough), I just didn't realize they were this important. I don't like nWoD for having quite bigger list of traits and skills(well, being traditional game), but I don't know how to counteract this problems to help my group not abandon this system.