I also think that carousing is too expensive. We played last night and my thief and a fighter were rewarded 75 coin each by an archmage for doing a job and in the very next scene we dropped 100 coin just to be able to roll Carouse. The dice came up snake-eyes and we ended the session there so I'm sure there will be some interesting developments, but I don't think the characters should have to pay for basically what amounts to getting a hook for the next session. I could have just role-played with the other player and GM and gotten the "rumor of an opportunity" without having to spend almost everything I have. At low levels, especially if there is not enough seeded coin, then it should not be a static 100 coin to roll Carouse. Maybe it can scale somehow to allow low level characters to be able to throw a party (maybe not as grand) and then at higher levels it costs more because the characters are earning more.
And I dislike the new pricing system. When I first started playing DW, plate mail was 50 coin, then in Beta it went up to 200 coin, and now it it 350 coin. I really think a Paladin should start with plate mail armor. Good thing my original character bought all those suits of plate mail early...he's making a killing selling them back at the higher price!
Anyway, I love DW but...
...I hate griping about wealth and value in RP games...