Hi, evilseanbot!
I'd like to offer up, for consideration, my own little project, The Traveller.
The Traveller is a playbook for people who go from one place to another; if your game is heavily focused on one location, without opportunity to move from place to place, this may not be a good option. That said, there are still some interesting bits, and someone may enjoy playing it.
The Traveller is also good for people who move from place to place, in real life. This is kind of a strange one, and I'll assume it doesn't apply to your group.
It's a character that's sharp and a little strange, who carries with him memories and history wherever he goes. As employment or for a living, a traveller might work as a guide, deliveryman, diplomat, or scrounger.
The traveller has some unusual mechanics, but they aren't overly central to the way the playbook works. If you or your players are interested in such things, it might be a good fit.
In response to your "points" scheme:
Is it most definitely from the Apocalypse? Like things that exist because of the apocalypse like the Grotesque or the Hocus or that are only a big deal due to the apocalypse like the Driver? +3 points.
--> Not directly, but there are some moves that relate to this. Plus, at least one of the influences is The Postman (the book; never saw the movie), so in a meta- way it is from an apocalypse.
Is it not from the apocalypse, but in a neat way that takes that into account like the Quarantine? +2 points.
--> I wouldn't say specifically so, no.
Is it sexy? +2 points
--> I guess this is a personal definition type thing, but I wouldn't have written it if I didn't find the ideas attractive!
Is it scary? +1 point
--> The character itself isn't really scary, no, but the playbook might be (in what I consider a good way).
Is it fun? +1 point
--> It is my definite hope.
Is it based mostly on a tight cluster of supernatural powers? -2 points
--> Not at all. There's nearly nothing supernatural about it, except for the very weird implication that the traveller can somehow move between apocalypse worlds.
Does that cluster of supernatural powers almost guarantee that you are a bad person, like the Brainer? +3 points.
--> NA
Does it add new responsibilities for the character? +1 point
--> I would say that a number of the moves do.
Does it give the character substantial ability to ignore/avoid conflicts that most characters can't? -1 point
--> I really don't think so.
If you'd like to tell me more about yourself or your group, I can more easily recommend this (or not). I can also answer any questions you may have.