Ok, so I've had this bug crawling around the back of my brain about what a Dungeon World module would look like. I put this together a while back but now that we've had a look at the module in the redbook version, I thought I'd throw mine out there as well.
My goal was to have something that didn't dictate plot or step on the toes of the Fronts or replace the GM playbook sheets. It would be something that you could just grab out of your bag when someone said, "Hey, how about playing Dungeon World?" after dinner at a con and you could just run with it. It should have a unified theme and flavor but really just be an unordered cloud of blanks and hooks (notice there's no map) with some appropriate moving parts to make you look look
oh so prepared. It should reinforce what you should be doing as a GM during that first session and make sure that they don't ever see you sweat. Anyhow, here's what I put together. Any comments or critiques would be welcome, please pardon my unsophisticated graphic design skills.
The Goblin HoleNote: Sage - If there are any attributions you'd like to see on fan-made DW stuff, let me know and I'll edit it.