Thanks for all the great suggestions folks!
The problem I’m having is that I’ve made myself a paradox; a strong-silent type with serious trust issues and a helluva lot of backstory and character development that needs to happen.
Our MC says (as do the rules) that getting a new playbook means taking on a new life. You leave behind the old and take on the new. For a hardholder, you give up your hardhold. For a driver, you give up your car(s). For a gunlugger, you give up your guns. As mentioned in another thread <
http://apocalypse-world.com/forums/index.php?topic=1771.0>, this gunlugger sees her guns as her surrogate family. She has named them, is loath to let anyone hold them, even got caught singing to the one named after her baby sister. Problem right?
Granted being the baddest ass has its appeal. I’ve made D&D characters cheesy enough that DMs said they hated wasting perfectly good monsters on them. I think in this case it’s also a snowball effect: other players (and myself) seeing the gunlugger do what she does and highlighting Hard/Sharp so she gets played that way. This speeds her playbook advancement and tends to have her living in the moment (doing the opposite for backstory and development).
Here’s my plan. I’ll ask the other players to highlight something besides the Hard/Sharp pair to slow down advancement and buy some time. I’ll make it my personal goal to bring in something from her past, then post it for J. Walton on ‘one thousand one’ and beg him for the ‘Loner’ expansion.
Other options might include changing playbooks to: touchstone (if she gets her issues together), hoarder (if she doesn’t), or angel (if my 2nd character advances to something else).