"And with that you slay the last goblin. Their bloody smelly bodies are strewn about the room. What do you do?"
"I'm going to pick over the bodies take whatever's valuable or useful."
"Sounds like Looting to me. The town guard is paying for goblin heads, so those are certainly valuable. There's also a few assorted coins, about 1 gold worth, and of course the shoddy blades they were shanking you with. Make you roll."
"I got a 7. I get it with little trouble. I get 5 heads to take back to town, 1 gold in small coin, and I'm not even going to bother with weapons. Those are heavy."
"Little trouble, eh? Well, you take your time to avoid all their wicked open sores and jagged rusty jewelry, so you don't end up disgusting and diseased. It does take you a while, though, and in that time you start to hear chanting from down the hall. Maybe they've noticed the guard haven't come back and started the ritual early? What do you do?"
The Loot move is based on John's scavenge move, so think of it a bit like that. It's all about how you find things, with the option of choosing to find something special on top of that.
I wonder if the magic and information options aren't misleading. The move isn't really about what you find, it's about how you find it. You just have the option of trading some control of how for a little control of what.