So, I'm after the Quarantine booklet, and I figured an interesting way to go about trying to get it would be to write a playbook of my own. It's a bit of a work in progress, I've put the things I'm still thinking about in marked parenthesis, but I'm open to any comments.
The Shell
(*Not convinced on the playbook name. Thoughts?*)
Apocalype World hurt you. It cut you up, shaved bits off, and did a damn untidy job of welding the scraps back together. It doesn't matter how it happened; whether the sky rained fire or a convoy ran over you or you just didn't fit right in your mother's womb. No, what matters is that you aren't dead yet. Because that which does not kill us, right?
To create your shell, choose name, look, stats, mark debility, moves, gear and Hx.
Names: Mock Tyrtle, Hazy, Squint, Grey, Hermit, Auntie, Nails, Zombie, Lucky, Fallout, Stumps, Mannequin, Patches, Hook, Lobster, Pieces. (*Needs more names. Any ideas?*)
Look:
Scrounge wear, environmental wear proper to the local environment, tattered uniform.
Male, Female, Ambiguous, Transgressing.
Inspired face, pale face, crazed face, leering face, weathered face, scarred face.
Bloodshot eyes, hollow eyes, sleepy eyes, piercing eyes, missing eye(s).
Rangy body, twisted body, bony body, heavy body, withered body.
Stats
Choose one set:
Cool+0, Hard+1, Hot+0, Sharp+2, Weird+0
Cool+0, Hard+0, Hot+0, Sharp+2, Weird+1
Cool+1, Hard+0, Hot-1, Sharp+2, Weird+1
Cool+0, Hard+1, Hot+1, Sharp+2, Weird-1
Mark a debility
Shattered (-1cool), Crippled(-1hard), Disfigured(-1hot), Broken(-1sharp).
You automatically have:
It only makes me stronger
Whenever you mark debility choose a move from your own playbook. That debility you marked just now? It's already factored in below. Merry Christmas.
Now choose 3 from:
Saw that coming
When you read a situation, on a hit you may ask an additional question. When you're acting on one of the answers to your questions, you have +1 armour.
Paranoia
When you read a person, on a hit gain an additional hold. In addition to the questions listed, you may spend your hold 1 for 1:
+1 to interfere with that person,
+1 to act under fire where the fire is coming from that person.
I've had worse
If you or a person you're directly trying to patch up has just suffered harm and there's a risk they might die, roll + cool. 7-9 they are stabilised. 10+ stabilised and they heal 1 section. For NPCs this means that if they weren't dead outright, they'll live.
Everybody bleeds
When you inflict harm, if it would be reduced to 0 or less you still inflict 1 harm.
Everybody talks
When you have time and physical intimacy with someone, mutual or one sided, roll + number of debilities you have. If the intimacy is one sided, they choose whether to have you inflict 1 harm AP on them. On a hit, ask them a question or give them a topic to talk about: On a 10+ they'll give you good detail and you get +1 forward if you act on the info. On 7-9 the info is mostly good, but parts may be patchy or inconsistent. If they're a PC, they can choose for you to take +1 Hx or -1Hx with them.
(*Could do with a miss result? This move feels clunky.*)
Everybody sleeps
When you come for someone while they're sleeping, roll +sharp. On a 7-9 choose 1 to be true, on a 10+, choose 2. On a miss, you don't get any, and you take -1 forward.
You know their exact position and what to look out for.
They don't have time to raise an alarm before you're on them.
They don't have time to reach for a weapon before you're on them.
Twitchy as all hell
When you act under fire, if you're outside of battle, roll +sharp rather than +cool.
See what I've seen
When you inflict harm, if it's with your bare hands, you may instead choose to inflict 1 psi harm.
Glimpsed the beyond
Whenever you go to 12 on the harm clock, you get +1weird (Max +3).
(*There's a lot of moves here. Maybe one should go? Could more be off a roll of +debilities*)
Shell Special
When you and another player character have sex they mark experience. Then they choose: either you mark experience, or they move one of your highlighted stats.
Gear
You get:
1 questionable weapon
1 worthwhile scrounge
Fashion suitable to your look
Questionable weapon:
Sawed off (3 harm close reload messy)
Crossbow (2 harm reload)
Crowbar (2 harm hand messy)
Prosthetic limb (2 harm hand)
Worthwhile scrounge:
Stun gun (S harm hand reload)
Hidden knives (2 harm hand infinite)
Scrounged mismatched pieces worth 1-armour, detail suitable to your look
Some mongrel animal (alive). Your choice and yours to detail
Hx
Everyone lists their characters by name, look and outlook. Take your turn.
List the other character’s names
Go around for Hx, on your turn choose whether your past makes you closed or open.
If closed, tell everyone Hx-1
If open, tell everyone Hx+1
On others’ turns
Choose one or both:
One of them is a blood relative of yours. Whatever number that character tells you, ignore it; choose a Hx from -3 to +3 and write that number next to their name instead.
One of them you blame for something. Whatever number that character tells you, ignore it; write Hx+2 next to their name instead.
Everyone else, write whatever number they tell you next to their character’s name.
At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is most interesting and highlight it. The MC will have you highlight a second stat too.
Shell Improvement
Whenever you roll a highlighted stat, whenever you reset your Hx with someone, mark and experience circle. When you mark the 5th, improve and erase.
Get +1 Sharp (Max Sharp+3)
Get +1 Cool (Max Cool+2)
Get +1 Hard (Max Hard+2)
Get +1 Hot (Max Hot+2)
Get +1 Weird (Max Weird+2)
Get a new Shell Move
Get a new Shall Move
Get 2 gigs (detail) and moonlighting
Get a move from another playbook
Get a move from another playbook
(*These don't feel particularly inspired. Thoughts?*)