Have any of you used custom moves where high stats were disadvantageous? For example:
When you meet Circe for the first time, roll +Hot. On a 10+, she decides to keep you prisoner on her island, permanently. On a 7-9, she won't let you go until she gets a taste of you. On a miss, you're free to go.
or...
When you enter Ground Zero, roll +Weird to see if the psychic phantoms are drawn to you. On a 10+, the MC holds 2. On a 7-9, the MC holds 1. On a miss, you have escaped their notice for now. The MC may spend 1 hold while you are in Ground Zero to cause an accident, inflict ?-harm directly to your character, or have your equipment malfunction.