Barf Forth Apocalyptica
barf forth apocalyptica => Apocalypse World => Topic started by: Ten of Swords on July 10, 2012, 06:56:52 AM
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Have any of you used custom moves where high stats were disadvantageous? For example:
When you meet Circe for the first time, roll +Hot. On a 10+, she decides to keep you prisoner on her island, permanently. On a 7-9, she won't let you go until she gets a taste of you. On a miss, you're free to go.
or...
When you enter Ground Zero, roll +Weird to see if the psychic phantoms are drawn to you. On a 10+, the MC holds 2. On a 7-9, the MC holds 1. On a miss, you have escaped their notice for now. The MC may spend 1 hold while you are in Ground Zero to cause an accident, inflict ?-harm directly to your character, or have your equipment malfunction.
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I think this is actually very clever. I can definitely see myself using a few of these in my next game to throw my players for a loop. :) Thanks for the idea.
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I was playing with a move that isn't exactly that, but it's recasting a negative as a positive (which is also what you're doing):
When you take advantage of the hold's hospitality, roll+numberOfDebilities. On a hit, they'll feed you for a while. On a 10+, just about everyone really believes you deserve it.
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The harm move pretty much works that way.
edit: point being there's already some precedent in the rules, so there's no reason something like that couldn't work.
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I was playing with a move that isn't exactly that, but it's recasting a negative as a positive (which is also what you're doing):
When you take advantage of the hold's hospitality, roll+numberOfDebilities. On a hit, they'll feed you for a while. On a 10+, just about everyone really believes you deserve it.
Oh that's really cool.