So I saw District 13 a bit ago, and seeing this
particular chase scene immediatelly made me think "crap, he's a battlebabe, isn't he?"
But, while I finally get the appeal of playing a battlebabe now, it also made me think...
Isn't the fact that the playbook has custom guns and weapons on it a big fat misdirect? Giving them awesome weapons seems to say: hey, look! This one is good at fighting! Pick it if you want a battle! And that is a hell of a lie - battlebabes, with their puny hard, are downright sucky when things come to actually having to shoot your guns or bloody your blade (you can debate this but I probably won't believe you).
The fictional battlebabes (David Belle, that dude in Equillibrium, Hit Girl, River in any of her fight scenes) do something different than
fighting, I think... They *dodge* until the enemies around them are dead, and use the environment and the enemy's weapons to inflict their harm.
And you can't do that with the battlebabe as written (or can you?). If that's the case, it's a problem easily solvable via custom playbook moves, probably.
But first, I would of course like to know if I am totally totally wrong about all of this.