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Dungeon World / Re: So what happens if someone cant do something?
« on: November 25, 2012, 05:43:35 PM »
Sometimes it's just "No, but if you could change X, Y or Z then maybe?"
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So I forked DW on github and will start a translation into German. I basically want to ask if that is OK. It will be probably just a unnoticed project for my own benefit, to use on Cons etc.
I was thinking on asking what alternative to Indesign you propose, but while waiting for the admin to let me on the boards I have already written a little Ruby script that transforms the xml into html for me.
Thank you for making this project open and putting it on github. If I can figure out how I can get $10 to America without a credit card, I'll buy the pdf.
I see. In that case, grim portents could apply to either a danger or an overall front. The key relationship, then, is between grim portents and impending dooms. Grim portents can be, but don't have to be, sequential, and they are the pieces that fall into place to bring about the dooms.
One trap to avoid is calling for Defy Danger any time someone makes there move sound cool. If its always Defy Danger to duck and roll and then Hack and Slash to hit, your players will soon be trained not to do any ducking and rolling. And then you'll be left with just rolling to hit.
Instead, unless there's some other threat present to defy (he's going to be tackling the Orc threat in the Hack and Slash move anyway), why not use the duck and roll as an opportunity for you to Be a Fan of the Characters and Give Every Monster Life.
When you infiltrate a place by stealth, roll+cool. On a 10+,
both. On a 7–9, choose 1:
• you get in
• you go unnoticed
On a miss, neither.
No one has mentioned the Golden Geek Best RPG Award yet. Congrats on that!