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Dungeon World / Re: Some new races
« on: March 03, 2013, 06:26:39 PM »
Thanks for the input!
Gave me some to think about.
Here's a sketch of another new race:
+Vedalken. Large, blue, four arms and fairly hairless humanoids. They think in terms of facts and logic, they hate humour and stupidity, maybe because they can't relate in the slightest. All of them are magicians of some sort, it comes natural to them. Especially magic that deals with minds and altering environment.
*Vedalken racial moves:
Paladin: Whenever you Parley, on a 7-9 you read the subject's current motivation and desire. On a 10+ you can alter their motivation and desire to better suit your alignment.
Wizard: Take +1 when you cast an enchantment-spell.
Cleric: Memorizing is easy. You prepare spells in 30 minutes.
Gave me some to think about.
Here's a sketch of another new race:
+Vedalken. Large, blue, four arms and fairly hairless humanoids. They think in terms of facts and logic, they hate humour and stupidity, maybe because they can't relate in the slightest. All of them are magicians of some sort, it comes natural to them. Especially magic that deals with minds and altering environment.
*Vedalken racial moves:
Paladin: Whenever you Parley, on a 7-9 you read the subject's current motivation and desire. On a 10+ you can alter their motivation and desire to better suit your alignment.
Wizard: Take +1 when you cast an enchantment-spell.
Cleric: Memorizing is easy. You prepare spells in 30 minutes.