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« on: February 23, 2014, 08:35:00 PM »
I find it helpful to remember that you're interested in the CONSEQUENCES of failure, not the odds of failure. Figure, "what's the worst that can happen here? What can go wrong? How would that look?" And then make up a "custom move" on the spot, using the most relevant Stat.
So like, if someone's climbing a wall just to climb it, just think about whether or not the wall is climbable and tell 'em how long it will take. If they're being chased, or trying to remain unseen, or there's some other undesirable result, then AH-HA, suddenly they're Under Fire and a move is being triggered.
Side Note: you mentioned "making a player's car break down for story reasons." To me, this is a hard move of some sort and should be the result of a bad roll or a previously-given consequence: "you can try to drive out there, but you know that car is junk, right?" Or "the car is junk and it starts smoking, if you wanna keep pushing it you'll be acting under fire..." Putting Them In a Spot is an MC move, so make sure it's your "turn" to make it.