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Messages - Tore V

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16
Monsterhearts / Re: I could run a Monsterhearts game maybe?
« on: May 03, 2013, 06:02:09 AM »
What do you do when you have an interesting setting and no system to run it with?

Use Gurps or Primetime Adventures :-)

17
Monsterhearts / Re: I could run a Monsterhearts game maybe?
« on: May 01, 2013, 10:06:41 AM »
I think what is alluded to is that you have everything mapped out, meaning you have basically already told the story. You'll be doing an old-school plot, and Monsterhearts isn't set up for that.

If I were you, I'd simply have a menace, add the players and see what story emerges from that. You've written the story outkine and the players will be playing vignettes from that.

18
Monsterhearts / Congratulations!
« on: April 03, 2013, 03:26:39 PM »
I just read that Monsterhearts was nominated for an Origin award. Fan-fucking-tastic!!!
I really hope it wins. It was a huge hit with my group at Fastaval.

19
Monsterhearts / Re: Promise them something you want.
« on: April 03, 2013, 09:01:58 AM »
In other words, make their lives hell for breaking a promise. just make sure that a fae is within earshot. Even an NPC would do nicely. Might even become a new threat...
Hmm, ideas...

20
Monsterhearts / Re: AP: Dresden High, Chicago, 1-shot - Fae/ Gho/ Ghu
« on: March 26, 2013, 09:51:57 AM »
Ooooh, this is soooo fuckin' beautiful!!!

21
Monsterhearts / Re: How long are your seasons?
« on: January 17, 2013, 04:44:20 AM »
I think our first season, which will end next time we play, will have lasted 9 sessions.
Admittedly we didn't really roll all that many dice, nor did the players always remember to actually note xp.

22
Monsterhearts / Re: New skin - The Fury
« on: January 11, 2013, 07:37:59 AM »
Ooooooh, looks nice... Printed and ready for use.

23
Monsterhearts / Re: AP: Sherwood, OR
« on: January 07, 2013, 03:13:42 AM »
Again with the "Like" button.
The campaign sounds really interesting, with a good amount of ideas that can easily be borrowed. Also, it's very well and concisely written, so points for literary style as well :-)

24
Monsterhearts / Re: AP: Sherwood, OR
« on: January 01, 2013, 03:00:52 PM »
Where's the "Like" button when you need it?

25
Monsterhearts / Re: Meet the Succubus
« on: December 20, 2012, 10:04:44 AM »
Oh, I will. It's an ongoing campaign, but maybe not everyone survives the next encounter with the Fallen...

26
Monsterhearts / Re: Meet the Succubus
« on: December 20, 2012, 09:57:16 AM »
Love this skin. Printed and ready to be handed out as an option to my players!

27
Monsterhearts / Re: Toying with a Jekyll/Hyde skin
« on: November 09, 2012, 05:34:51 PM »
I like my idea for a sex move too :-)
Just to clarify my thoughts behind it, the idea was that when you become emotional/hormonaly challenged/charged as you do during (good) sex, you have to roll whether to lose control, barely contain the bestial nature (which would make things arythmic and awkward, as you're focusing too much on selfcontrol), and controlling your "beast" completely, turning beastly lust to your advantage, thus gaining a string on your partner because it makes for damn good sex.

I like the Kill me twice, shame on me. Even the name is what I had in mind when writing down my thoughts, but it's damn hard when you have to do technical support over the phone while you write.

28
Monsterhearts / Re: Toying with a Jekyll/Hyde skin
« on: November 09, 2012, 08:25:52 AM »
I really like this skin, but there are a few "but"s:
First is the Immortal Elixir forced move. Having this as a forced move removes the players ability to actually die, or use death as a way to change skins. I'd prefer to remove it (you can always take the ghoul move that does essentially the same thing), make it optional, or simply rewrite it so that you change states, going from monster to human if you die and vice-versa.

The sex move is kinda boring. How about: "When you have sex, roll to hold steady or become your darkest self immediately. On 7-9, they gain a string on you. On 10, you gain a string on them".

29
Monsterhearts / Re: Cool ideas!!!
« on: October 31, 2012, 04:27:54 PM »
Awesome!!!
I really need to get this creative!

30
Monsterhearts / Re: Cool ideas!!!
« on: October 26, 2012, 04:35:19 AM »
No takers? Okay, guess I have to bait the trap some more.

In another game, our Chosen (Jackson) managed to save our Feys (Frey) younger sister from being sacrificed to the "Big Bad". Turns out they weren't quite in time, as the mortal sister (half-sister, really) ended up possessed. Gogogadget exorcism scene!!!

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