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Messages - Murder-of-Crows

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61
Dungeon World / Re: Confused by "Devious" tag
« on: June 10, 2012, 08:23:43 AM »
That's not my issue. I didn't not open the topic because I am confused by the fiction. I opened the topic, because the rules seem to contradict.

It says, they reduce damage dice, but some of the devious monsters instead have a roll twice, take worse result. An effect that is not supported by the rules as written.

Conversely, I can't find any monster effect that gives a roll twice, take worse result.

62
Dungeon World / Confused by "Devious" tag
« on: June 10, 2012, 06:42:39 AM »
I am confused by the monster tag "devious". In the notes for the 2.2 Beta release it says that devious doesn't reduce the die size anymore, but instead you roll twice and keep the worst result. That is reflected in the 2.3 Beta write-up for the Derro and Satyr, for example. But in 2.3 Beta, the devious move reduces the damage dice size.

So, is that just too devious for me?

63
Dungeon World / Re: How about Load = Strenght Score?
« on: June 09, 2012, 09:22:11 AM »
Is that really necessary? Considering that a wizard will probably have a lower strength than a fight or paladin any way? I think the more straightforward the better.

64
Dungeon World / Re: How about Load = Strenght Score?
« on: June 09, 2012, 08:05:57 AM »
I like that. Gives another score a use.

65
Dungeon World / Re: AP: The Barrow of the Dwarven Queen
« on: June 08, 2012, 11:58:03 AM »
For what it's worth, this is the general go-to list I use for Defy Danger weak hits:

Worse Outcome: You're out of the danger, but now in a new one.
Hard Bargain: You're out of the danger, but it costs you something, right now.
Ugly Choice: You're out of the danger, but now you have to make a choice with no particularly good options.

The key thing is that they do what they set out to do, but... Also, I've noticed that if the danger itself is not well defined and the fiction going on at the moment not detailed and engaging, weak hit results on DD will be harder to arrive at. In pinch like this, I'll turn it back on the players. Someone will have a good idea if I don't.

That is an immense help. Both the description about what worse outcome, hard bargain and ugly choice can mean, as well as the comment about weak fiction.

Both should be in the book in some form.

66
Dungeon World / Re: AP: The Barrow of the Dwarven Queen
« on: June 08, 2012, 10:51:25 AM »
I understand now. I still don't like it. With an average of 4 XP per session, you'll need 27 sessions to reach level 10.  That's without awarding extra XP for misses. With those extra XP the game picks up it's pace.

Personally I think 27 sessions is about right for reaching the end game. That's about half a year.

67
Dungeon World / Re: Just found out about 'Dungeon World'
« on: June 08, 2012, 09:32:48 AM »
Maybe it would be good to have a chapter in the book about level 10 characters and what to do with them!

I second that!

68
Dungeon World / AP: The Barrow of the Dwarven Queen
« on: June 08, 2012, 07:24:12 AM »

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