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Messages - CoveredInFish

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16
Quote
He is my favorite NPC and I will be sad to see him go.
Dont be  fan of your NPC, see them through crosshairs.

Be fan of your player characters.

Let the tank hit people/things that is important to the other (not yet interested) players.

17
Apocalypse World / Re: Mobile Hardhold and Fronts - Problems?
« on: March 09, 2012, 01:35:57 PM »
Yeah, good advice. Thanks. Somehow I hadnt realized yet that it isnt rare in media :)

18
Apocalypse World / Mobile Hardhold and Fronts - Problems?
« on: March 09, 2012, 12:59:24 PM »
Hi all,

tomorrow I finally have the chance to host my first AW session as MC. Now my players came up with this awesome idea: a complete hardhold on two linked trains. They are really into this and already have plans and layouts drawn :) I  totally like that but I think it is complicated when it comes to fronts.

So any tips how I can handle this are welcome!

Inner-hardhold NPCs are no problem and these can probably make fine threats. But I guess thats not enough.

How do you establish NPCs/threats and fronts when the PCs can just run away/walk away?

Sure thing, I can make running away difficult. Broken tracks, running low on fuel, broken bridges, barricades ... but holding them against their will all the time gets quickly boring and frustrating.

I guess asking "Where do you get ..." questions maybe provide some go-to-addresses they would return to. But just maybe.

I think I have read about similar setups in threads around here - but the topics I find with the searh  aren't much about my problems.

19
Apocalypse World / Re: Daredevil
« on: March 05, 2012, 02:31:36 AM »
I understood this like this:

The driver takes 1-harm less whatever his "other" armor is from - body armor, by car or gang.

20
brainstorming & development / Re: The Boy and The Girl
« on: March 04, 2012, 03:16:47 AM »
I so do like this. Hope I can try it out soon.
The artwork is awesome.

I do have my doubts with the rolling mechanism (a tad more complicated, mechanical than it does bring benefit - is what i feel) but since I havent tried it yet I really cant tell.

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