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Dungeon World / Re: Beta questions
« on: February 15, 2012, 08:26:52 AM »
Aaron, I think the whole dynamic of the cleric holding out healing unless the other party members supplicated his god could have just as easily ocurred without a Parley move. It would still be great role playing, and add a ton of terrific flesh to the fiction. I just don't see what the actual Parley move adds to this whole dynamic, other than an XP-mine which encourages meta-gaming.
Also, why should a PC gain XP by caving into the demands of an evil cleric? That's not a very heroic thing to do. I would rather give them XP for standing up to the cleric and not caving.
Also, why should a PC gain XP by caving into the demands of an evil cleric? That's not a very heroic thing to do. I would rather give them XP for standing up to the cleric and not caving.