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Messages - Max

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16
Dungeon World / Some Questions
« on: November 19, 2012, 04:21:28 PM »
Just read the thief, and I didn't come across any 'sneak' type move.

I could be mistaken though.

Also, can you really take any old classic module and use that with DW?

17
Dungeon World / Re: Level Cap
« on: July 26, 2012, 08:37:46 AM »
Ok, so the 'challenge level' of an old dnd module comes not so much from hit points and such, but other variables.

18
Dungeon World / Re: Level Cap
« on: July 26, 2012, 06:41:45 AM »
I'll quote myself.
When in my previous post I reported some monsters stats I didn't do it because characters are actually going to damage out every monster; quite the contrary! Indeed, the best tactic against a dragon surely isn't charge it and hope to kill it before it kills you!

It's already been said: everyone should read this post before playing and thinking about monsters.

In the book, there's an entire chapter dedicated to convert D&D modules to dungeon world.
Good news!

Thanks

19
Dungeon World / Re: Level Cap
« on: July 26, 2012, 05:14:54 AM »
And the stats of an hypotethical 1st level vanilla sword & shield fighter with 15 CON:
Damage 1d10+1/+2 piercing, 25 HP, 3 Armor

Backed up by a magic missle-blasting wizard for 2d4 damage/ignores armor, that dragon eventually is going to fall—even if it's going to inflict A LOT of damage. Still we're talking about a badass element-breathing giant ancient chromatic dragon. Imagine just what they are going to do to this poor dragon at level 10. That's when comes in handy the apocalypse dragon:

Bite (2d10·b+9 damage 4 piercing) 26 HP 5 Armor

And here we're talking about the Alduin from Skyrim, the Jörmungandr from norse mythology whose poison will kill Thor during the Ragnarok.

Damn, this game it's so epic I wish I could play 7 times a week.

So, all this just to explain that: 10 levels in DW are relatively the same thing of the 20 (or 30) levels in D&D. It's just a different* pacing to reach the same goals.

*read: way more funny
Sorry but I'm lost here.

What are you saying, low level characters are too powerful for even the most ancient of dragons?

Is there advice in the book for using standard d&d modules?

20
Dungeon World / Re: Level Cap
« on: July 25, 2012, 04:05:23 PM »
So if the levelling is very different to d&d, what would be the advice, just go with the module story and don't worry about level scaling?

21
Dungeon World / Re: What edition?
« on: July 21, 2012, 05:05:45 PM »
Thanks for that.

22
Dungeon World / Re: What edition?
« on: July 21, 2012, 03:51:13 PM »
Any news on when the game is out?

23
Dungeon World / Re: Level Cap
« on: June 06, 2012, 10:14:24 AM »
And at the end of the day, it's the story that's important, not the rules.

24
Dungeon World / Re: Just found out about 'Dungeon World'
« on: June 06, 2012, 10:00:39 AM »
Good news

It would have been perfect if they'd had modelled the progression level rate as per the usual d&d progression.

But like you say, it's not insurmountable

25
Dungeon World / Re: Level Cap
« on: June 06, 2012, 09:21:13 AM »
Interesting

I hope there is advice on pacing, that would be cool

But a game where I the GM don't have to roll dice, and so can concentrate on telling a good story?

I'll have some of that!

26
Dungeon World / Level Cap
« on: June 06, 2012, 08:31:01 AM »
In the new main rulebook, is the level cap 10th or 20th?

I heard it was probably going to be 20th, now I hear it's going to be 10th.

That would make it more difficult to plan the old d&d classic modules/adventures.

Any advice?

Thank you

27
Dungeon World / Re: Just found out about 'Dungeon World'
« on: June 06, 2012, 06:51:06 AM »
Earlier in this thread, I was told that levels will 'probably' go to 20, but I just read via email that character levels only go to 10th.

This is a major bummer for me, because I wanted to use DW to run all those classic d&d modules. That and I believe level 20 gives you much more in terms of character growth.

Is this true, levels only go to 10th?

28
Dungeon World / Re: Hi again
« on: February 08, 2012, 06:11:11 PM »
Level 10 sounds ideal.

Do we know if there's an increase on 10 in the main release?

29
Dungeon World / Re: What edition?
« on: February 08, 2012, 01:31:53 PM »
Hi Mike

I tried that, but I got the February 2011 edition.

Not sure what qualifies me to belong to the adventurer's guild, but I bought the pdf.

EDIT: It looks like I have to post an actual play report. We havn't gotten around to that yet.

30
Knife & Candle / Re: Knife & Candle
« on: February 08, 2012, 01:28:48 PM »
Ok thanks DWeird.

Shame, it sounded very interesting

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