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Messages - Max

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31
Dungeon World / What edition?
« on: February 08, 2012, 07:02:32 AM »
I bought the August 2011 edition DW, but a Podcast I was listening to tells me there's a beta 1.1 edition recently come out. There's no date/time on when this happened, so I'm not sure if I have the latest edition.

August 2011, is that the latest?

Thanks

32
Dungeon World / Re: Hi again
« on: February 08, 2012, 04:41:04 AM »
Thanks for that.

As far as character improvement goes, what is there?

Hit point increase
New moves
Stat increase
Spells (for casters)

Anything else?

I'm wondering if the above will lead to a too short character campaign, wherein characters 'max out' to soon. For example, if you use the random roll method, you coudl end up with a stat at 18, and therefore no longer able to improve it. Or I'm plain wrong here.

33
Knife & Candle / Re: Knife & Candle
« on: February 08, 2012, 04:35:26 AM »
Anyone, please?

34
Dungeon World / Re: Using pre made adventures
« on: February 07, 2012, 08:50:27 PM »
Great stuff, I need all the examples I can get

Thank you

This thread might help?
Absolutely

35
Dungeon World / Re: Using pre made adventures
« on: February 07, 2012, 04:37:20 PM »
Looking forward to it JB

36
Dungeon World / Re: Using pre made adventures
« on: February 07, 2012, 03:54:49 PM »
Great stuff, I need all the examples I can get

Thank you

37
Dungeon World / Re: Hi again
« on: February 07, 2012, 02:27:39 PM »
Understood.

But it wouldn't break the game if two players each wanted to play a cleric?

What if there were, for example, a dwarven cleric and a human cleric?

38
Dungeon World / Re: Using pre made adventures
« on: February 07, 2012, 02:25:31 PM »
I'm thinking that's probably too much work. I mean that in a positive manner as well. DW looks like it could be run with zero to little prep.


39
Dungeon World / Using pre made adventures
« on: February 07, 2012, 11:49:32 AM »
Can you use pre-made adventures like, 'The Tomb of Horrors', or 'The Temple of Elemental Evil' with Dungeon World?

40
Dungeon World / Re: Hi again
« on: February 07, 2012, 08:26:18 AM »
Why can't there be multiple types of the same class?

Would it affect the game if I allowed it?

Thanks

41
Knife & Candle / Knife & Candle
« on: February 04, 2012, 02:01:11 PM »
Sorry but i didn't quite get what Knife and Candle is about from the other threads.

Would someone fill me in on the setting?

Thank you

42
Dungeon World / Re: Just found out about 'Dungeon World'
« on: February 04, 2012, 12:37:17 PM »
How goes the development, are we still on schedule for a spring/summer release?

43
Dungeon World / Re: Hi again
« on: January 31, 2012, 06:57:14 PM »
Thanks Nathan

44
Dungeon World / Re: Hi again
« on: January 31, 2012, 05:19:54 PM »
I'll take that as a no.

45
Dungeon World / Hi again
« on: January 31, 2012, 02:12:36 AM »
Hello again,

Popped on to see how development goes for the hard copy release. Is there a date?

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